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Up and Coming
April 24, 2014

Hydra Integration with UE4

Just finished an unofficial plugin for the Razer Hydra to use with the Unreal Engine 4.

The plugin is event driven and extendable in blueprints or C++. It supports hot plugging and polling for the latest data if event driven architecture isn't your thing. It also stores the last 10 captures in history for use in integration and gesture recognition.

If you feel like you can improve it, by all means modify and add stuff. Forward me your suggestions and let me know if this helped you!

Download and Main Discussion thread in the Unreal Forums.

Wiki for quick setup and code snips.
Github

a video showing it in action, how to use blueprints to make it move your pawn, and how to extend it to a custom class in C++:

    3 replies

    Participant
    April 24, 2014
    Great, thank you. This is really useful! :)
    "Hi, i'm trying to avoid someone at present, if you call me and leave a message and I don't get back to you, you'l know its you lol"
    April 24, 2014
    Awesome! Thanks a lot getnamo.
    Up and Coming
    April 25, 2014
    Amazing, I will test it when I get my DK2 + Hydra.