iMac + Bootcamp + Windows 8.1 + DK2 + 0.4 SDK
I received the Oculus DK2 yesterday. I managed to get it working with little difficulty on my late 2012 27" iMac. I got a PM from another DK2 Mac user asking how I did it so this may be of interest to others in this situation.
I already had a Bootcamp partition on my iMac before starting this process. It has the latest Windows Pro 8.1 64 bit installed on it. I use that partition daily via the excellent Parallels 9. I am running OSX Yosemite Beta 4 on my iMac but since this is a Bootcamp solution, that should not affect the solution if you are using OSX Mavericks.
I almost never run Bootcamp so the first thing I did upon starting up on the Windows 8.1 Bootcamp partition was to fully update Windows and install the latest NVidia drivers via the NVidia Experience panel.
Once everything was up to date (several restarts later) I installed the Oculus 0.4 runtime and unzipped the 0.4 SDK folder. I connected the Oculus Rift DK2 to my Apple displayport HDMI dongle and the USB plug to a USB 3.0 hub. I also connected the DK2 camera to the same USB hub and placed it on top of my iMac's screen pointing downwards at my face.
I ran the OculusConfigTool app and updated the driver on my Rift as per the instruction booklet. That same app has a test scene which worked perfectly the first time I tried it. I also able to run the demo app (Tuscany Lite) in the root of the SDK folder. Thus far I have not managed to get any of the 3rd party apps to work but reading forums I can see that there are some workarounds I can try later.
Oculus has stated on the forums that there will be a native 0.4 Mac SDK very soon but I think most of the demos will still be on Windows. I have not yet tried to get this rig working in Parallels but I will try that tonight. I am not expecting much there because while parallels is great for the work I do, it does not work well with Windows games.
I already had a Bootcamp partition on my iMac before starting this process. It has the latest Windows Pro 8.1 64 bit installed on it. I use that partition daily via the excellent Parallels 9. I am running OSX Yosemite Beta 4 on my iMac but since this is a Bootcamp solution, that should not affect the solution if you are using OSX Mavericks.
I almost never run Bootcamp so the first thing I did upon starting up on the Windows 8.1 Bootcamp partition was to fully update Windows and install the latest NVidia drivers via the NVidia Experience panel.
Once everything was up to date (several restarts later) I installed the Oculus 0.4 runtime and unzipped the 0.4 SDK folder. I connected the Oculus Rift DK2 to my Apple displayport HDMI dongle and the USB plug to a USB 3.0 hub. I also connected the DK2 camera to the same USB hub and placed it on top of my iMac's screen pointing downwards at my face.
I ran the OculusConfigTool app and updated the driver on my Rift as per the instruction booklet. That same app has a test scene which worked perfectly the first time I tried it. I also able to run the demo app (Tuscany Lite) in the root of the SDK folder. Thus far I have not managed to get any of the 3rd party apps to work but reading forums I can see that there are some workarounds I can try later.
Oculus has stated on the forums that there will be a native 0.4 Mac SDK very soon but I think most of the demos will still be on Windows. I have not yet tried to get this rig working in Parallels but I will try that tonight. I am not expecting much there because while parallels is great for the work I do, it does not work well with Windows games.
