image upside down after upgrade from 0.4.4 to 0.6.0
Hello,
I just updated my opengl based code to work with 0.6.0 (from 0.4.4). But when I turn on rendering to HMD, I see distorted image upside down (in both hmd and in mirror texture). Is there some simple explanation? what should I check first?
I did not make any unnecessary changes, I just changed ovrHmd_EndFrame() to ovrHmd_SubmitFrame() and so on.
Also, whole desktop turns black for 0.1s (as if changing video mode) every 4s, as long as I'm rendering to HMD.
I'm using DK2 in win7 classic, "Extend desktop" mode.
I tried "Direct HMD access" mode too, but DK2 light stays orange and image is black even in "Show Demo Scene".
Stepan
I just updated my opengl based code to work with 0.6.0 (from 0.4.4). But when I turn on rendering to HMD, I see distorted image upside down (in both hmd and in mirror texture). Is there some simple explanation? what should I check first?
I did not make any unnecessary changes, I just changed ovrHmd_EndFrame() to ovrHmd_SubmitFrame() and so on.
Also, whole desktop turns black for 0.1s (as if changing video mode) every 4s, as long as I'm rendering to HMD.
I'm using DK2 in win7 classic, "Extend desktop" mode.
I tried "Direct HMD access" mode too, but DK2 light stays orange and image is black even in "Show Demo Scene".
Stepan
