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Up and Coming
March 7, 2014

IMPORTANT - Improve Image Quality With IPD Adjusters

One of the biggest and most overlooked problems I have encountered with the developer kit is it's complete lack of Interpupillary distance (IPD) adjustments.

This has been mentioned a couple times in the past, however I have been blown away by the number of dev kit users who simply ignore or don't understand how big of a difference properly spaced lenses can make to improve picture quality, sharpness and clarity. If you know what your IPD is and it's within 62mm - 66mm respectively you should be close enough to the dev kits default 64mm value and realize only partial benefits from adjusters. However if your IPD is 61mm and below or 67mm or greater, or if you don't know what your actual IPD value is, it's important that you continue reading.

I cannot overstate how much of an improvement adjusters can make in the end. Depending on how high or low your IPD range is, I estimate adjusters provide a 15%-55% improvement in picture quality plus you get the comfort and convenience of having the sweet spot centered to your specific IPD which allows more room for shifting, movement and not having to re-adjust the dev kit every couple minutes. It's like having a custom tailored headset fitted to your exact measurements straight from a VR lab.

As we know, the developer kits suffer from larger pixel densities and lower resolution displays which results in a compromised final image. As such, it's essential other issues which may impede user vision be corrected as this is effectively the next step to improve image quality outside elements we have no control over.

When I first received my dev kit and started using it, one of the first things I realized was how frustrating it was for me to find and maintain that sweet spot necessary for a clearer picture. It's important to note that adjusting the dev kit up and down isn't a problem as anyone can simply adjust the head-strap accordingly for a proper vertical center. The real issue is once you try improving the picture by moving the lenses side to side.

In my experience, most people with IPD's outside the range of 61mm and 67mm don't realize they can improve picture quality in the side to side range substantially with the use of now available IPD adjusters specifically made for the dev kit's which can be found here: http://www.shapeways.com/shops/vrgear

Attached is a picture showing how the adjusters install and how they correct lens distance:
JCmIDMk.gif
The IPD adjusters allow the user to decrease or increase the lens separation to a level that is custom tailored to their specific IPD, thus correcting blurriness as a result of improper pupil to lens centers. The more your IPD is off from the default 64mm, the more blurry and worse the picture quality becomes. One of the easiest ways to test and determine if you have this problem is while wearing the dev kit simply close one eye and move it side to side until the image is as clear as possible, then without moving the dev kit switch to the other eye. If the other eye is blurry or you can't seem to center both eyes for the clearest image possible then your IPD is likely too far outside the range of the dev kits default values. During extensive testing I determined that anyone with IPD's outside of 61mm and lower or 67mm and higher should install IPD adjusters right away.

IPD Adjuster.jpg
As an optician who previously managed a vision clinic I encountered this problem frequently with day to day corrective eyewear in patients. Additionally, since my IPD is also outside the values outlined above (59.5mm) I too suffered from this problem as I couldn't seem to get both eyes centered as well.

I immediately set out to try and find a method to correct the problem, initially the only fix I could find involved a very questionable procedure involving foam, tape, hot gluing and even modding the lens cups which wasn't feasible in my mind. Many months after the release of the dev kit, a friend sent me a link to these: http://www.shapeways.com/designer/VR_Gear

I immediately ordered a pair. Inspected, installed and thoroughly tested them and was extremely satisfied with the results. I was initially concerned that installing them may correct my initial IPD issue but alter the picture as a result as IPD adjustments technically need to be altered on the software end as well to match the new lens center. I'm happy to report that the adjusters didn't make any notable change in picture quality at all. I fully confirmed this as I swapped between the original spacing and the new spacing many times to test my findings.

To find out what your IPD is, there are three easy methods to do this:

#1 - Use the Oculus calibration tool included in the SDK (retry the test a couple time to confirm your IPD)
#2 - Use a veneer caliper or similar measuring tool, while holding it in the mirror line up the center of each pupil (closing each eye) back and forth adjust the caliper to obtain your correct IPD. Then subtract half a mm (0.5mm) afterwards for convergence)
#3 - Go to a local eye doctor and ask them to take your IPD reading (they usually charge around $20 for this service)

It's important to note that simply ordering the IPD adjusters matched to your specific IPD isn't likely the best scenario in most cases since you want to try and divide your IPD difference between the software IPD (64mm) to try and balance out your visual improvement vs distortion. Even though I experienced no distortion in my case (I purchased the 62mm adjusters) it's important to note that everyone has a different IPD and depending how far you go from the default 64mm range, you may encounter picture distortion or loss of FOV. This is why I suggest balancing out these two aspects.

Below is a guide I designed after extensive testing which I found to offer the best results with IPD's 61mm and below:
(Due To Printer Tolerances, Finishing And Designer Revisions Use This Guide At Your Own Risk)


Users with an IPD of 59.5mm - 61mm should get the 62mm adjusters
Users with an IPD of 58.5mm - 59.4mm should get the 61mm adjusters
Users with an IPD of 58.4mm or lower should get the 60mm adjusters
Note: Depending on how far you turn the adjusters during installation, they offer about .75mm of play in each direction, for a total variation of 1.50mm back and forth. This excludes the 60mm adjusters because the lens cups physically touch each other in this case

Since I was only able to test for IPD values on the lower scale, users with IPD values 67mm and above can estimate what appropriate adjusters are required or they can contact the designer here: http://www.shapeways.com/forum/index.php?t=ppost&toi=408697&back_to_model=http://www.shapeways.com/model/1316565/60mm-lens-ipd-adjuster-oculus-rift-dk.html?li=send_message

One important aspect during installation is to ensure the eye area of the dev kit is clean and free of dust and hair prior to removing the lenses for adjuster installation. I strongly recommend running the OculusLCDScreenCleaner utility prior to removing the lenses to mark where the small dust spots are located on the screen. While you have the lenses removed use the included Oculus lens cleaning cloth to gently lift those specific particles off. You may have to repeat this procedure a couple times to remove all the black dust particles from the screen. Afterwards install the adjusters with "C" lenses on top of the adjusters in place of the "A" lenses.

Adjusters_Installed.jpg
Other important points worth mentioning. Any developers who normally use "C" or "B" lenses and intend to use the IPD adjusters as well must use contact lenses or their glasses afterwards to correct for nearsightedness as the shorter "C" lenses are required for use with the adjusters to obtain the same height the "A" lenses normally set at. Developers who intend to show off their dev kits should remove the adjusters as they will make the screen blurry for users with normal IPD's. Also, it's important to never use the Oculus calibration tool after the adjusters are installed as you will get incorrect results with them in place. This includes any other IPD calibration software including Valves TF2 calibration tool, so use those tools prior to installing the adjusters. Finally, combining the adjusters with an upscaled resolution from 1920x1200 or 1080p makes a huge improvement in picture quality over the native 1280x800. Try and run a minimum of 1080p at all times.

Anyone who installs these adjusters please post your results below for others to see and I wanted to give a big shout out to the designer of such an amazing product, these truly feel like an official Oculus accessory. Shapeways uses powder based 3D printers so the quality is superior to extruder based counterparts, thanks.

    23 replies

    Up and Coming
    July 27, 2014
    The adjusters would definitely need to change, mostly because the lower cups (can be call them 'B's now) will be the ones that are used and the heights will need to make sense. I was thinking of creating an adapter that doesn't shift but just raises the B lens if someone has badly scratched an A lens... if you know what I mean. Will have to see how serious the problem is with the DK2, maybe even having an adjuster move it out or in a few mm could make a world of difference for some users.

    You make a really good point looking at the problem from a health perspective for a developer. The DK1 was quite bad in this respect and the adjusters made it all so much clearer but then introduced the problem with the misaligned stereo projection center, which is so frustrating because it's a neatly contained software variable in the SDK but not configurable. My proposal was not to include it in the config util UI, but rather allow it to be overridden directly in the config text file - this way only people who are in the know and know what to change will be able to make this 'advanced' change while leaving everyone else with the defaults and oblivious of this setting.

    May need to drum up some support for this idea depending on the state of the DK2 because I really just want to enjoy it as much as the next guy and not feel terrible after longer a duration.
    Up and Coming
    July 28, 2014
    Totally like the idea of manual adjusters offered in the short and wide range which let the user adjust the separation based on their own preference. This would make it much less confusing trying to figure what adjusters to get and simplify the order process as this seems to be a challenge for most people. I imagine much longer slots for the lens tabs to turn in should allow for a greater manual adjustment. I noticed the DK1 versions already allow some play with this and the slots are still quite small.

    Agreed, Oculus needs to allow for physical IPD changes within the SDK for this exact reason. These are developer kits, why prevent access to this as it's causing a certain group of people to quit developing and re-sell their kits only because it's blurry as heck for them.

    Brilliant idea for the scratch adapters as a separate product, for some stupid reason Oculus doesn't seem to sell replacement lenses for the dev kits and I don't think it's possible to safely separate the lenses from the cups either. People need a solution to this. Having an "A to B" or "B to A" adapter called the "DK2 scratch adapter" would easily solve this problem, should even make them for the DK1's as well for each eye or in pairs.
    New Participant
    August 3, 2014
    Adjusters for the DK2 would be great. I have a friend who's IPD is about 71-72mm. The DK2 is basically unusable for him at the moment.

    My IPD worked out to 69mm. I can use the DK2 with no ill effects, but I still get some blurriness around the edges. Surprisingly, although I usually suffer from motion sickness, I haven't had any issues using the DK2 for extended periods of time.

    In short, two more votes for adjusters. Whoever is in charge of this hardware at Oculus needs to get their shit together. If people in the community can come up with solutions, DK2should have shipped with similar hardware.
    Up and Coming
    August 5, 2014
    After receiving my DK2 for almost a week now and completely testing it out, here are my findings:

    - Regardless of the DK2's larger lenses the sweet spot is unfortunately almost identical compared with the DK1.
    - Being right on the edge of the sweet spot with a 60mm IPD, I'm again having the same problem I had before with the DK1 trying to center my eyes all the time. There's very little improvement here contrary to suggested rumors.
    - Also, without proper adjusters the image continues to worsen the closer I view objects due to my eyes converging.

    Having adjusters not only provides a superior image and effective sweet spot range but they also allow for greater eye convergence for people with narrow IPD's. Meaning items remain clear regardless of how close they get to your face in the virtual environment.

    Also, I'm hearing huge reports that the DK2 lenses are scratching much easier than they did on the DK1. Looks like scratch adapters are also high on the list as well.

    Conclusion:
    - IPD adjusters are absolutely necessary for the DK2. The required range being identical to the DK1.
    - Scratch adapters are an absolute must have.
    Up and Coming
    August 6, 2014
    Thanks for the review,

    Damn, that's a pitty that's its still gonna be a problem this round. :(

    I'll get on creating some new ones for the DK2 (the current adjusters do fit, but are 3.5mm too high, so anyone looking to get should rather wait for me to make it perfect)

    Then my biggest quest (and it has been for a while) is to try get the software side of this adjustment sorted. We all just want to enjoy a more comfortable Oculus Rift ride, especially if planning on doing a lot of dev.

    I think I'll make a video too explaining what these things are and the drawbacks and how we can solve it - I put out a reddit post but lots of text doesn't nearly hold the attention like a video does.

    (P.s. got my processing notice today, woohoo!)
    Participant
    August 7, 2014
    These things are only useable with the "normal" (A) Lens right (when they will be avalible for DK2) right?

    I am using the B Lens (because i dont want to wear my glasses or contact lens when using the OR)...
    But my IPD is 59,8... so maybe i get an improvement from that...

    Maybe i test it out when they will be avalibe for DK2.
    Participant
    August 10, 2014
    Looking forward to these, my IPD is 58mm.

    And another question, would it be possible to add prescription lenses to these? I have minus lenses and a " prismatic correction" (whatever that is...), and really don't want to use my glasses in the Rift if at all possible. I'm dreaming of having these IPD adjusters, and my prescription lenses on top of the Rift lens (would solve the scratching problem if the Rift lenses are behind my prescription lenses)... Hey, a girl can dream. ;)
    Up and Coming
    August 11, 2014
    Can adjusters be used on DK2?

    If can, any chance I can get one in China?

    My IPD is 70mm, DK2 is completely not working for me. Tried both lens cup.

    :cry: :cry: :cry: :cry: :cry: :cry:
    Up and Coming
    August 11, 2014
    I'm getting my Dk2 tomorrow and will start testing out what can be done -

    @superlucker - Shapeways send anywhere, though your shipping will probably be in the highest bracket which I think is $20. Fortunately the adjusters should be slightly cheaper this time round as there is less material needed for the DK2 than for the DK1.

    I'm still hesitant though as it's not a silver bullet. You exchange blur for possible convergence/divergence issues - hoping some games provide the option to adjust that in software because I don't think Oculus plans to... with their support this could be a really good solution to the problem.
    New Participant
    August 13, 2014
    I just got my DK2 yesterday, the testing utility said about 60mm ipd and I did notice a bit of blurring on the edges. Hopefully oculus incorporates the idea of ipd adjusters physically as well as software wise.