PCVR/Link Development
Recently active
I am on the Meta Quest 2. Ever since v76.1021 installed on my headset on the 17th of April, link has not worked correctly. It started off by disconnecting every 10 minutes or so, and wouldn't reconnect until I restarted my PC, and now it won't even launch at all, it just loads when I click to start link. I have spent at least 10 hours over the past 3 days trying every little thing you could think of to fix this. Is there anybody else with this problem? Is there any type of fix in the works? This is very frustrating that I am forced to "upgrade" to this unfinished and broken version.
I posted this idea on another thread but I am starting this thread just to ask the question: Does anybody know if this could actually work?One idea i was recently considering the feasibility of is: If you had a little radio frequency absorbing sphere (or maybe a tetrahedron, cube or polyhedron) and you covered it with lots of little aerials. So that when it receives a ping from one of the base stations or trackers, by comparing the signal strength on the different facets of the ball you should be able to calculate the relative angle of the tracker, hopefully very accurately. So that with two or more base stations you will be able to triangulate the exact position of your trackers. The trackers could be simple pingers or have there own directional aerials to to provide more triangulation points.
Im pretty sure i have a random bug, my quest 2 headset says it's all up to date and I'm on version 76.1024 but the current latest update is 76.1023 due to this my quest link has stopped working. Is there a way to revert back to the old update?
I have somehow ended up spending most of my time today getting cycled through an endless stream of support agents, and despite all of the hours spent, I've ended up just endlessly trying essentially the same suggestions I googled before contacting support.I thought it was just me, until I read this thread - https://www.reddit.com/r/OculusQuest/comments/1c718gp/meta_customer_support_is_just_terrible/Seriously, just google yourself. It might not fix anything, but you won't have to explain yourself over and over again each time you get abruptly disconnected from the person you're messaging with.If I had known support was this bad and Link is somehow more glitchy than when I last used it years ago, I honestly might have not decided to go back into exploring VR development right now. (Virtual Desktop works great without issue, but I need the Meta XR support of Link)
I know this had a lot of discussions already but I just can't find a definite answer...So just wanna confirm this.My purpose is to work on something that requires receiving data from PC and perform hand tracking with Unity.As I researched, using Meta Quest Link would be like making Quest 3 to be recognized as Quest Rift to use PCVR apps.From YouTube tutorial videos, mostly it uses android environment while showing how to do hand tracking or passthrough. So all the beta settings in developer mode is meant for Android apps( which is Quest 3 app ) only? And if I really wanna do hand tracking with Meta Quest Link, I guess only way is using Virtual Desktop Classic? ( My environment doesn't allow Wi-Fi )
Apparetnly, the new latest update on the quest has made link very unstable and not able to use as of lately. What I found was that if you go to the Occulus setup and click repair it sort of helped but the next day went back to the same thing with it discconecting again. Occulus repairing whenever this happens seems to fix for at least a day before it goes back to the same old thing of disconnecting again. I really hope Meta looks into fixing this because this has been really annoying for the past few weeks ever since this update rolled in.
Things were working this morning -- after a lot of restarts, to be fair -- but they were working. When I returned from lunch, I woke up my computer and woke up my headset, which already had the USB cable connected. It was stuck at the "White Meta Logo" screen.I unplugged the cable, restarted the Quest 3, and force quit / relaunched Link (because clicking Exit in the System Tray doesn't work).When I connected the cable this time, the Quest tried to open Link, then quit with no explanation and returned me to the home screen.When I checked the Link settings, somehow the Developer Mode was turned off. Trying to turn it on again did nothing: literally, I could not flick it back to "on".I disconnected the Quest and restarted everything, including the computer.I started Link. (it takes 2 minutes to start, which is new) I checked the Beta settings. Developer Mode was on. OK...I connected the USB cable to my Quest. It loaded to the White Meta Logo screen and hung there. I had 3DOF but every onc
Last night at an absolutely critical shoot, the link between my metaquest 3 and the computer running a unity ap suddenly failed. my log tells me that there was an update to the VR headset yesterday and since I've tried swapping the connector cable and the PC over with no success, I can only assume it was the update that caused the problems.This update has already cost the company many hundreds of pounds as a direct result of their update - and unbelievably it isn't possible to roll back an update to the metaquest. I am absolutely stunned that this is the case - surely it's impossible to imagine Meta acting in such an irresponsible and amateur way as to provide no way to undo an update to their software?
So I've been having a problem with my Quest 2 when it comes to connecting to PCVR via a link cable. By what I've found I'm the only one with this main issue so far. Once my headset is turned on and my cable is connected the black "3 dots loading" screen will show up as usual but will then immediately disconnect back to the quest home. If I'm lucky it will let me into the Quest link hub where i can then select a game like Vrchat. And the moment i load in to said game it immediately disconnects me. And in order for me to connect to any game i want to I have to restart EVERYTHING before it lets it work. Please Note: I have a pc that is more than beefy enough to run PCVR and a high quality cable. I've made sure my drivers on all software are up to date, and my cable is not kinked in weird areas. As well as some task manager settings to help reduce lag. If there is anyone that can help or have the same issue please respond!
I use a Windows 11 PC with Unity 6, a Quest 3, and Link, which is connected via a USB 3 cable. It was all working yesterday. But apparently an auto update snuck in there, because now Link fails to load in the headset. (as an aside: we should be able to disable auto updates. this isn't something working developers should have to deal with)I'm following the troubleshooting steps (restart everything, etc) and I'm down to "log out and back into Link."When I click Log Out, I have two options: Cancel and OK. When I click OK, nothing happens. 😑Please fix so I can continue figuring out how Meta broke something that was working yesterday.Meta Quest Link App Version 76.0.0.452.315 (76.0.0.452.315)
Meta Quest Link app improvementsThe Meta Quest Link app now includes system tray support, giving quick access to device status and quick actions while Meta Quest Link is running in the background.The release notes for v74 say that there finally is system tray support for Quest Link, but it looks like that just isn't true. You still can't close the window without shutting down Quest Link, and there is no option to enable system tray support in the settings either. What's going on, why would this be announced if the feature doesn't actually exist?
I just got a link cable and I have only had this problem when I started using quest link. My orientation keeps flipping backwards randomly when I play games. It will do this several times and then it will be fine for a while before repeating the process. I have fresh batteries and I cleaned off the sensors, so I do not know why this is happening.
Hello all - I’m about to upgrade my PC. I was aiming to get a RTX 5070. Does Meta Quest Link work at all for this? I do Unity development, so having Link would be useful for recording custom hand poses. I understand it is not currently in the supported list, but can anyone confirm is this is an oversight, or will I need to get a 40-series for now?
Will the amd radeon rx 6400 low-profile work with link?? Thank you
如何在 meta Quest 链接中获取 Quest 3 设备的耳机和控制器电池电量,我想将它们转发到局域网
Hello! There are five Meta Quest 3s headsets with a same apk made in Unity (diorama scenes without interactivity). Is it possible to control all these headsets from one PC? For example, an operator presses a button on a laptop and the next scene loades on all headsets. It is also desirable that a video from a scene camera goes to a PC.
I'm having trouble exporting videos and photos from my PC to my quest 3. On the first day i plugged it in to my computers C port. and i saw it on file explorer. But when i did it again the next day it didn't show up at all. Ive been trying other methods but it still doesn't work.
Unfortunately already in a later development stage I spotted that subscription based IAP is not available for PCVR.I decided to try it out anyway, but was surprised to see how much -did- work. I can add subscription tiers on Meta Hub despite it being a PCVR app, Entitlement Check is passed when playing the app, and even retrieving price info on a subscription based addon successfully returns the proper price. When actually trying to start a purchase, it's finally blocked with a weird error: "failed to start IAP: OVR477815 (1971005)". I figured that's due to it not being supported.However with so much actually working, does this mean that IAP subscription support for PCVR is at least planned to come out? I'd greatly appreciate it if someone of the support team could confirm something!
Hi I released my game this year but still the game is invisible in store,i dont need full name writing ,i have just tag issue!!when I write the tag "climb" i can't see the game in store --->this is my game https://www.meta.com/experiences/8664496440270148/ ,a guy from customer services said,there is a issue with the tag system on search bar and technicians work on it,its big lie! i have issue with the tag system when i write a climb in search bar still not visible,i want to fix for this !!!!!!!!!!!!!!! other studio games visible who released the their games after me please check the list 1) https://www.meta.com/experiences/8983046065094463/ 2) https://www.meta.com/experiences/8332434056860102/ 3) https://www.meta.com/experiences/8776855165683314/ sooo why my game still not visible? Should I sue the meta for unfair competition?
Hi ,I am new in PCVR development. My development system is on offline environment I don't have internet on my development system. I have installed Meta Quest link app using some offoculus GitHub project which allow me to connect my quest 3 to link app in offline system. Now the problem I am facing is to enable developer runtime features in Setting->Beta->Enable Developer Runtime i have tried it to on but unable to. Please help me in this regard I need passthrough over Meta Quest link in offline environment.Regards
Hello, I have a problem with my link When I try to connect to my PC, I get the error message "serious error" and I can't press anything anymore
Hi everyone, I am very new to all this and not even sure creating this in the correct place but have a simple question, at least I am hoping it will bea simple answer. I was following the your first world tutorial but my rifle's blue box (assuming collision or something) got too big for unknown reasons to me so tried to figure out how to edit that but couldn't so wanted to use here to say hi and see if I can get a quick answer from the more knowledgable users. Also, is there a way to lock the hierarchy window to not expand the whole object if I select some child on the scene. Thanks
I see a few people have posted a year or 2 ago, and and the 7900XTX still isn't supported? I see that the 7900XT is, why not the XTX? Is it really that different than the 7900 XT? Would it take that long to add support for it? This is AMD's best video card, it makes the most sense that if developers are using AMD that this is the card that they would use. Can support be added please?
I've created an append was assigned an App ID but now I cannot find it when I go back to manage the app. Where do I find my App ID once created?
Dear meta,I wanted to share a thought about the future of VR and how Meta could improve the PCVR experience. The Quest 3 is an impressive device, but I think there’s a real opportunity to create a dedicated PCVR headset that’s built with performance in mind, similar to the legacy of the Rift platform. While the Quest’s ability to link to a PC is great for some, the compression and occasional bugs that come with Quest Link can detract from the experience. The visual quality and connection stability could be much better with a headset designed solely for PCVR.A new PCVR headset on the Rift platform could provide a wired connection that eliminates compression, offering much higher quality visuals and consistent performance. With high refresh rates and resolutions, it would be ideal for gaming, especially for users who demand the best from their setups. Meta’s existing tracking technology, combined with a stable, wired connection, would make for a much more reliable and enjoyable exp
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.