Interactive 3D Stereo 360 Film with Unity... how??
On the PC side:
Hello, we are looking into making some experiences with a mixture of 360 stero live footage and realtime rendering.
This is working as long as the framesize is about full HD. Bigger sizes of our videos always come out black. Full HD in a spherical projection looks kind of bad. Anyone a solution for this dilemma?
On Mobile:
Really interesting is the question on how to get a spherial projection in Unity running on mobile devices. Even the Jaunt applications run pretty unstable and tend to crash even on high end mobile devices.
Hello, we are looking into making some experiences with a mixture of 360 stero live footage and realtime rendering.
This is working as long as the framesize is about full HD. Bigger sizes of our videos always come out black. Full HD in a spherical projection looks kind of bad. Anyone a solution for this dilemma?
On Mobile:
Really interesting is the question on how to get a spherial projection in Unity running on mobile devices. Even the Jaunt applications run pretty unstable and tend to crash even on high end mobile devices.
