Is distorting and rendering on Rift independent?
I am programming for the DK2 and am using SDK 6.0.0.
If a layer has type ovrLayerType_Disabled, will ovrHmd_SubmitFrame compute the distortion in the texture
buffer even though it is not displayed on the Rift?
If a layer has type ovrLayerType_Disabled, will ovrHmd_SubmitFrame compute the distortion in the texture
buffer even though it is not displayed on the Rift?
