Is there a perpixel map or formula of the dk2 distortion?
I should be getting my dk2 in soon and from what I understand the current way distortion is being handled is to apply a post process warp to a rendered buffer. I would prefer to take a stab at implementing the warp in my own rendering code, but I would need information like an image or formula of the distortion in some form (like unit vectors centered at each eye's focus). Does anyone have any information?
