Is this a known issue with Unity3D?
I noticed a while back that when I align an object vertically with the cameras (like a crosshair), It would appear too high when seeing it in the rift. Even the default Oculus SDK menu seems a bit high. It is rendering the entire view a bit too high and out of frame.
Any Ideas on how to fix this? here's a screenshot

Any Ideas on how to fix this? here's a screenshot

