Issues with AdaptiveGpuPerformanceScale
Hello,
I'm trying to use this for adaptive resolution as done in the sample code. However, it won't work because AdaptiveGpuPerformanceScale is giving back values too high. What I'm seeing is at about 90 FPS at AdaptiveGpuPerformanceScale ~= 1.2. I'm unable to bias this on my end because when it's ~= 1 it won't send updates and we actually need to downres. I saw in the SDK it's based on desired_GPU_utilization. Is this something I can set somewhere?
PS. The default ue4 pdadaptive implementation has got some bugs even if the GpuPerformanceScale had correct values.
-Andrew
I'm trying to use this for adaptive resolution as done in the sample code. However, it won't work because AdaptiveGpuPerformanceScale is giving back values too high. What I'm seeing is at about 90 FPS at AdaptiveGpuPerformanceScale ~= 1.2. I'm unable to bias this on my end because when it's ~= 1 it won't send updates and we actually need to downres. I saw in the SDK it's based on desired_GPU_utilization. Is this something I can set somewhere?
PS. The default ue4 pdadaptive implementation has got some bugs even if the GpuPerformanceScale had correct values.
-Andrew
