Jagged Flicker in Unity Builds that contain the Oculus Utils
Since updating to 0.7, I'm getting an odd problem with Unity builds of my own updated projects - a jagged, flicker that comes on intermittently and seems worse when the environment is darker.
It seems to only happen (so far) when I run builds that have been made with the Oculus Utilities package imported, if I just use the unmodified native VR support in Unity it doesn't seem to occur.
It doesn't happen in other demos (by other people).
Unity 5.1.2f1
Win 7
Anyone else? Any solutions?
It seems to only happen (so far) when I run builds that have been made with the Oculus Utilities package imported, if I just use the unmodified native VR support in Unity it doesn't seem to occur.
It doesn't happen in other demos (by other people).
Unity 5.1.2f1
Win 7
Anyone else? Any solutions?
