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Up and Coming
September 11, 2015

Jagged Flicker in Unity Builds that contain the Oculus Utils

Since updating to 0.7, I'm getting an odd problem with Unity builds of my own updated projects - a jagged, flicker that comes on intermittently and seems worse when the environment is darker.

It seems to only happen (so far) when I run builds that have been made with the Oculus Utilities package imported, if I just use the unmodified native VR support in Unity it doesn't seem to occur.

It doesn't happen in other demos (by other people).

Unity 5.1.2f1

Win 7

Anyone else? Any solutions?

    6 replies

    Up and Coming
    September 11, 2015
    Oh wait, no - happening in editor without the oculus package
    Up and Coming
    September 11, 2015
    OK - so disabling aero seems to have fixed it - was googling the wrong thing. At least now I know what 'black tearing' is, having seen it crop up a lot without really knowing.
    Inspiring
    September 11, 2015
    Are you on Nvidia? You should have these drivers installed: viewtopic.php?f=34&t=26029
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    September 11, 2015
    I do - 855.84.
    Inspiring
    September 11, 2015
    Would it be possible to take a video of the problem?

    Also, please include these log files: viewtopic.php?f=34&t=23521
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    September 12, 2015
    Hi, Sorry - I'll try to submit after the weekend.

    :)