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Participant
May 8, 2015

Jitter motion issue when moving OVRCameraRig

I'm having some jitter issues when moving the OVRCameraRig.


It was working perfectly until recently. I'm not sure what's going wrong. Is it an obvious mistake? Here's a quick 10-second video of the issue:
http://youtu.be/axq85YAmqiE

The crosshair is a raycast from the CenterEyeAnchor on OVRCameraRig.


Hopefully this is some silly, obvious mistake. Any suggestions?

Thanks,
Darshan

    3 replies

    Up and Coming
    May 8, 2015
    Looks like the crosshair isn't updating every frame? Hard to say without all the info. What does the profiler say? Any hogs? What's the FPS? Is this a build? If so, what are your build settings?
    Raycasting is very expensive, I notice a performance drop whenever the look input is activated. Make sure you're not raycasting into infinity and against everything.
    Rendering/Game engineer
    May 8, 2015
    Try to take the LeftEyeAnchor instead of CenterEyeAnchor.
    I've found that the viewing direction are not exactly the same some times.

    Maybe it helps you.
    Regards!
    Up and Coming
    May 9, 2015
    "JohnDe" wrote:
    Try to take the LeftEyeAnchor instead of CenterEyeAnchor.
    I've found that the viewing direction are not exactly the same some times.

    Maybe it helps you.
    Regards!


    Meh. The left eye isn't where the player is actually looking. I use the centre anchor with a camera attached for my look input, works fine.
    Rendering/Game engineer