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Up and Coming
August 28, 2014

Leap Motion sets a course for VR

Open letter from Leap Motion CTO David Holz, posted this morning at https://community.leapmotion.com/t/leap-motion-sets-a-course-for-vr/1642:




Hi everyone,

I’d like to take a moment to talk about a series of developments we’ve been working on specifically for virtual reality. The first set involves our existing peripheral device and new things developers can do with it starting today. The second is a hint of some of our next-generation hardware and software efforts that we’re currently building from the ground up for this new and exciting space.

If virtual reality is to be anything like actual reality, we believe that fast, accurate, and robust hand tracking will be absolutely essential. We believe in the concept of other specialized controllers as well, but our hands themselves are the fundamental and universal human input device.

One of the most exciting things to us about virtual reality is that our technology can be more than just your hands -- it can be your eyes as well. We’ve recently hinted at this with the release of a new API which opens up raw infrared imagery24 straight from our sensors. When mounted directly onto a head-worn display, these images become stereoscopic windows into the world around you. What it sees, you see.

This expands the tracking space to be in any direction you’re facing. You can reach forward, turn around, look up and down, and the tracking follows you wherever you go. Because our device’s field of view exceeds that of existing VR displays, you’ll find it can start to track your hands even before you even see them.

To help people explore this paradigm with us, today we’re releasing a VR Developer Mount89, which allows you to easily and consistently attach and remove your Leap Motion Controller from a VR headset. We’re also releasing a software update for our beta SDK, which includes a massively improved ‘top-down tracking’ mode, as well as Unity and C++ examples. These show how to use both the image overlays and the tracking data from a head-mounted position, then give further examples of more sophisticated 3D interactions.

We think that this path fundamentally leads to a place where the digital and physical mediums of today blur together in deep and profound ways. Where bits and bytes become concepts and feelings and substances -- giving rise to digital interactions that are physically indistinguishable from real life.

To this end, I’d like to also give a hint of what we’re working on for the future. One prototype sensor that we’re beginning to show today (and will be giving out more information on in the future) is codenamed “Dragonfly.” It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view.

With next-generation “mega-sensors” like this, a Leap Motion device can literally become your eyes into the digital and physical realms -- allowing you to seamlessly mix and mash, fade and blend, between virtual environments and the sharpness of the real world.

Beyond the hardware, it’s important to stress that all forms of tracking are themselves software -- in our case, a deeply complex and rapidly evolving intelligence for tracking hands. We hope you will appreciate its growth as we continue to release updates every few weeks.

We’ve always been in awe of people’s deep and abiding passion for the dream of a digital and physical convergence. It’s this energy which drives us to work tirelessly until it is a reality, and we hope you continue to travel with us (or join us now) in this quest.

David

    64 replies

    Up and Coming
    August 29, 2014
    "shannonb1" wrote:
    "alexcolgan" wrote:
    Covering the LEDs doesn't have any impact on positional tracking, as the Rift is designed with a lot more LEDs than strictly necessary. We've been experimenting with the mount and DK2 for a while and haven't encountered any issues. (The mount itself doesn't actually block any LEDs; just the Leap when it's mounted.)

    We included the cable extender for the DK1 (or, in some instances, for DK2 users who are using a second hub internally or externally); the controller will work with the DK2 port using the regular USB cable.



    so whats the release schedule on DragonFly...and what does that code name stand for?


    No release schedule yet, since Dragonfly is designed to be embedded by VR OEMs, and we're talking to a variety of companies at this point.
    Head writer @ Leap Motion
    Up and Coming
    August 29, 2014
    Since the release of DK2 this has to be the most exciting/ motivating thing to happen. I just placed my order for the bundle. Looking forward to implementing this into my game. :ugeek:
    Intel Core i7-3820 OC@ 4.7 Ghz (Liquid-cooled) on ASUS Sabertooth X79 mobo 16 GB Quad Channel DDR 3 1600 Mhz with 250 gb SSD GTX 980 working with DK2 to make something great!
    Up and Coming
    August 29, 2014
    Really liked this talk at Unite. Great to see that you guys are all in with this. I'm a little hesitant to spend too much time playing around and implementing with it though, since speculations are that Oculus will will hopefully announce some of their own input. Probably going to wait until Oculus Connect, and then decide. I think I remember Carmack saying something about having pass through cameras on the rift in a The Verge article.

    Either way, good to see that LEAP keeps being innovative!
    Up and Coming
    August 29, 2014
    "alexcolgan" wrote:
    "shannonb1" wrote:
    "alexcolgan" wrote:
    Covering the LEDs doesn't have any impact on positional tracking, as the Rift is designed with a lot more LEDs than strictly necessary. We've been experimenting with the mount and DK2 for a while and haven't encountered any issues. (The mount itself doesn't actually block any LEDs; just the Leap when it's mounted.)

    We included the cable extender for the DK1 (or, in some instances, for DK2 users who are using a second hub internally or externally); the controller will work with the DK2 port using the regular USB cable.



    so whats the release schedule on DragonFly...and what does that code name stand for?


    No release schedule yet, since Dragonfly is designed to be embedded by VR OEMs, and we're talking to a variety of companies at this point.



    ok so I wont be able to develop using this because you want to sell the technology to other hardware companies....didn't you layoff 5/10% of your staff because of underwhelming sales based on that concept.
    Up and Coming
    August 29, 2014
    I guess I can bite the bullet and get the current version to tinker with, good news is the sdk now allows for top down tracking. Being able to interact with objects in game is an awesome requirement.
    New Participant
    August 29, 2014
    will your riftmax hands work out of the box? I just ordered it :)
    Up and Coming
    August 29, 2014
    this as an add on to the rift for max $150 (us) will be a hit, any more $'s than that to many people (including me)
    will give it a pass this the market will be small for this device until someone comes up with a $150 option wich will not be to long
    Up and Coming
    August 29, 2014
    "knup" wrote:
    Really liked this talk at Unite. Great to see that you guys are all in with this. I'm a little hesitant to spend too much time playing around and implementing with it though, since speculations are that Oculus will will hopefully announce some of their own input. Probably going to wait until Oculus Connect, and then decide. I think I remember Carmack saying something about having pass through cameras on the rift in a The Verge article.

    Either way, good to see that LEAP keeps being innovative!


    Thanks for the link! 108 bucks shipped for the entire kit is affordable. This new update is going to allow many more possibilities with what you can do in a game.
    Intel Core i7-3820 OC@ 4.7 Ghz (Liquid-cooled) on ASUS Sabertooth X79 mobo 16 GB Quad Channel DDR 3 1600 Mhz with 250 gb SSD GTX 980 working with DK2 to make something great!
    Up and Coming
    August 30, 2014
    This is incredible... Can't wait to try it out.
    Up and Coming
    August 30, 2014
    will hands work out of the box in rift demos or not ? or does it only work in leap motion own demos / games ?