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Up and Coming
August 28, 2014

Leap Motion sets a course for VR

Open letter from Leap Motion CTO David Holz, posted this morning at https://community.leapmotion.com/t/leap-motion-sets-a-course-for-vr/1642:




Hi everyone,

I’d like to take a moment to talk about a series of developments we’ve been working on specifically for virtual reality. The first set involves our existing peripheral device and new things developers can do with it starting today. The second is a hint of some of our next-generation hardware and software efforts that we’re currently building from the ground up for this new and exciting space.

If virtual reality is to be anything like actual reality, we believe that fast, accurate, and robust hand tracking will be absolutely essential. We believe in the concept of other specialized controllers as well, but our hands themselves are the fundamental and universal human input device.

One of the most exciting things to us about virtual reality is that our technology can be more than just your hands -- it can be your eyes as well. We’ve recently hinted at this with the release of a new API which opens up raw infrared imagery24 straight from our sensors. When mounted directly onto a head-worn display, these images become stereoscopic windows into the world around you. What it sees, you see.

This expands the tracking space to be in any direction you’re facing. You can reach forward, turn around, look up and down, and the tracking follows you wherever you go. Because our device’s field of view exceeds that of existing VR displays, you’ll find it can start to track your hands even before you even see them.

To help people explore this paradigm with us, today we’re releasing a VR Developer Mount89, which allows you to easily and consistently attach and remove your Leap Motion Controller from a VR headset. We’re also releasing a software update for our beta SDK, which includes a massively improved ‘top-down tracking’ mode, as well as Unity and C++ examples. These show how to use both the image overlays and the tracking data from a head-mounted position, then give further examples of more sophisticated 3D interactions.

We think that this path fundamentally leads to a place where the digital and physical mediums of today blur together in deep and profound ways. Where bits and bytes become concepts and feelings and substances -- giving rise to digital interactions that are physically indistinguishable from real life.

To this end, I’d like to also give a hint of what we’re working on for the future. One prototype sensor that we’re beginning to show today (and will be giving out more information on in the future) is codenamed “Dragonfly.” It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view.

With next-generation “mega-sensors” like this, a Leap Motion device can literally become your eyes into the digital and physical realms -- allowing you to seamlessly mix and mash, fade and blend, between virtual environments and the sharpness of the real world.

Beyond the hardware, it’s important to stress that all forms of tracking are themselves software -- in our case, a deeply complex and rapidly evolving intelligence for tracking hands. We hope you will appreciate its growth as we continue to release updates every few weeks.

We’ve always been in awe of people’s deep and abiding passion for the dream of a digital and physical convergence. It’s this energy which drives us to work tirelessly until it is a reality, and we hope you continue to travel with us (or join us now) in this quest.

David

    64 replies

    Up and Coming
    September 16, 2014
    Gratz! Mine is on its way too! I cannot wait to start developing with this system, and I think it will integrate with some of my existing hardware well....well see if it like props or not;O)
    Up and Coming
    September 16, 2014
    @ mrgreen72 Ah the joys of international shipping ;) That's normal for DHL, so all should be on track.
    Head writer @ Leap Motion
    Up and Coming
    September 17, 2014
    My tracking data stopped in Carson, CA, US on September 9th and hadn't moved since, so I was surprised to see it it had been delivered yesterday when I got home from work. I think it came to the UK via Germany too as it has a Deutsche Post label on it.
    Up and Coming
    September 18, 2014
    "mrgreen72" wrote:
    So on its way from San Diego to Canada, my Leap mount thought it'd stop by Germany... :lol:


    Ah ben t'es pas juste Québecois t'es àTrois Rivières eh?
    J'suis passé y'a pas trop long en allant au Saguenay!

    DHL sucks... they did the same thing for my 27in LG 3D monitor... America->Europe->America.... that cannot be good on DHL's resources. I can't help but think they have terrible management.

    We have a saying here in Montreal: Passer par Toronto pour aller à Québec. (Pass by Toronto to drive to Québec)
    This is exactly it.
    Inspiring
    September 18, 2014
    "budwheizzah" wrote:

    Ah ben t'es pas juste Québecois t'es àTrois Rivières eh?
    J'suis passé y'a pas trop long en allant au Saguenay!

    Hehehe salut man! :lol:
    Up and Coming
    September 18, 2014
    Got my leap and I must say it is AMAZING! I have yet to get it working properly with my own demos, but I will get it working eventually. Playing with the plasma ball and being able to see the world around me is so awesome. Looking forward to working with this.
    Intel Core i7-3820 OC@ 4.7 Ghz (Liquid-cooled) on ASUS Sabertooth X79 mobo 16 GB Quad Channel DDR 3 1600 Mhz with 250 gb SSD GTX 980 working with DK2 to make something great!
    Inspiring
    September 21, 2014
    I got to try this out yesterday and i gotta say it's awesome.
    Being able to freely move around outside the range of the positional tracker and still receive proper visual feedback is really cool.

    I had previously tried the sulon cortex which has passthrough and didnt think much of it since the demo was so quick, but using this even with its limited vision is a blast and has a ton of potential for AR
    Up and Coming
    September 24, 2014
    Sadness for me today: tried Leap + DK2, with the Leap plugged into a USB3.0 port directly into my laptop, but the data rate is still too low. Running off a i7 2.2GHz processor. Switching up the ports doesn't do anything. This makes the Leap pretty much worthless to me, which is pretty disappointing.
    Melbourne-based creative technologist. I flit between experimental AR/VR experiences, audiovisual electronics and full-stack web development. http://www.lachansleight.io
    Up and Coming
    September 24, 2014
    "mptp" wrote:
    Sadness for me today: tried Leap + DK2, with the Leap plugged into a USB3.0 port directly into my laptop, but the data rate is still too low. Running off a i7 2.2GHz processor. Switching up the ports doesn't do anything. This makes the Leap pretty much worthless to me, which is pretty disappointing.


    even on a USB 2.0 the Leap can work just fine, so I do not think what you experience is a problem with the data rate. what are you experiencing?
    check out my Mobile VR Jam 2015 title Guns N' Dragons
    Up and Coming
    September 24, 2014
    "mptp" wrote:
    Sadness for me today: tried Leap + DK2, with the Leap plugged into a USB3.0 port directly into my laptop, but the data rate is still too low. Running off a i7 2.2GHz processor. Switching up the ports doesn't do anything. This makes the Leap pretty much worthless to me, which is pretty disappointing.


    Sorry to hear that; we haven't encountered this issue before. Can you send additional system specs? And is the issue worse with images enabled through the control panel?

    EDIT: As well, can you send along the device and data FPS provided by the Diagnostic Visualizer? (This info will appear when you press H in the visualizer.)
    Head writer @ Leap Motion