Lens Cup SDK Changes
When running TF2, Valve wants to know (via the "oculus_lens_type" convar) that you've switched between the A, B, or C cups. From what I've read in the SDK, there's nearly no mention of them being any different, so what does Valve do to change their configuration that needs to know this? Do they shift the FoV downwards for the taller lenses? Does it affect some change in their chromatic aberration correction shader? Does anybody have any ideas?
