lens distortion on my app in CV1 (also notice on other apps now too)
I have a mountain scene in UE4 I have been working on with the Vive and DK2 for the last month. I just got the CV1 today and the first thing I noticed is when I look around the scene, especially all the way up then all the way down at a cliff (or distance view) the CV1 has very noticeable warping. I do not wear glasses, have 20/20 vision, and my eyes are close to the lenses.. but it doesn't seem there is a way to adjust the eye relief to keep the lenses further out to elimimate this edge warping of the geometry. It almost reminds me of Vorpx if you have the software fov setting too high.
A good test for this is the rooftop demo. If you look far left and far right in the rift back and forth while staring at the buildings there is some subtle lens distortion and stretching going on. Where as if you run the same demo with the "revive" hack and check the demo on the vive the lens distortion is near perfect. (It is also perfect when I check the DK2)
This is making me think whoever set the unwarping of the image for the CV1 lenses did not eyeball it properly (no pun), or perhaps they didn't set these distortion parameters as well as they could have been set. The image seems to not be precisely warping with the CV1 lenses' curvature at the enges and feels very subtly off when compared to the Vive and DK2. I am posting this in hopes that whomever is in charge of this aspect at Oculus takes notice and can hopefully get it resolved.
A good test for this is the rooftop demo. If you look far left and far right in the rift back and forth while staring at the buildings there is some subtle lens distortion and stretching going on. Where as if you run the same demo with the "revive" hack and check the demo on the vive the lens distortion is near perfect. (It is also perfect when I check the DK2)
This is making me think whoever set the unwarping of the image for the CV1 lenses did not eyeball it properly (no pun), or perhaps they didn't set these distortion parameters as well as they could have been set. The image seems to not be precisely warping with the CV1 lenses' curvature at the enges and feels very subtly off when compared to the Vive and DK2. I am posting this in hopes that whomever is in charge of this aspect at Oculus takes notice and can hopefully get it resolved.
