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Up and Coming
July 25, 2014

Lets make a SDK 0.4 Linux nagging thread!

Since there is no official response as to the status of Linux & OSX I am creating a thread.

I think that cross platform developers shouldn't be treated as second-class citizen. Perhaps this is of no concern and the SDK is on it's way as we are posting, but I'd like to make sure we aren't over looked! ;)
The new way of treating the rift as a specialized device using the windows runtime & driver might complicate things, or not. But before there is further speculation it would be really, really nice if some oculus rep gives us a short heads up. :)


update: thanks for the OSX release, how long until we've got Linux?

    243 replies

    Inspiring
    July 24, 2015
    "haagch" wrote:
    I believe that oculus share would be very empty if not for high level engines like unity or unreal.


    I concur. But to be blunt I have no sympathy for people if they're complaining that they can't write Oculus games from Unity / Unreal on a Mac. You can hardly lay the blame for that entirely at Oculus' feet.

    "haagch" wrote:
    Not everyone is a skilled "low level" 3D developer.


    Granted. But I did write a book to try to help people do development.
    Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action
    Up and Coming
    July 24, 2015
    "jherico" wrote:
    I concur. But to be blunt I have no sympathy for people if they're complaining that they can't write Oculus games from Unity / Unreal on a Mac. You can hardly lay the blame for that entirely at Oculus' feet.

    I would concur if the plugin was open source. But it was a proprietary closed source plugin from the beginning. So yes, I blame it entirely on oculus.

    While it was always true to make a third party cross platform plugin, that simply isn't a feasible effort, because 95% of the developers were already using oculus' proprietary plugin and likely few would have switched, plus, since oculus never shares any plans it would always be a game of catch up.
    Up and Coming
    July 24, 2015
    Speaking of unreal engine, let's remember: viewtopic.php?f=60&t=9757&p=124595#p124595

    we are working on adding Mac and Linux support

    - June 2014, Oculus Rift SDK 0.3.2