LOD vs Tessellation?
I work with 2 artists on a small project for the DK2 and the assets we create should be future proof and will be only used for VR. I did some research but couldnt find proper answers to what is better in terms of performance.
Should we either go for the typical LOD system with 3 different levels of detail for the models or should we go with lower poly models and then add tessellation once the player gets closer?
We are also thinking about a hybrid approach as having one very low poly model, one higher poly model and then the tessellation once people come really close. Any thoughts on this?
Should we either go for the typical LOD system with 3 different levels of detail for the models or should we go with lower poly models and then add tessellation once the player gets closer?
We are also thinking about a hybrid approach as having one very low poly model, one higher poly model and then the tessellation once people come really close. Any thoughts on this?
