Mac OS X SDK 0.5.0.1 framework vs library?
Hi,
I'm trying to update my app on Mac OS X to the new 0.5.0.1 version in Xcode, and running into a lot of issues. I noticed that the SDK now comes with a framework included, which seems like it will make things easier, but I'm still a bit unclear on how these are supposed to be used.
I see that the framework exists for LibOVR, but not LibOVRKernel. The included OculusWorldDemo example Xcode project file includes the LibOVR framework, but also manually includes headers from LibOVR/include and LibOVRKernel/Src. It also directly has LibOVR/Lib and LibOVRKernel/Lib in the library search path.
Is the aim for the minimum required to be just referencing the framework in an Xcode project? It seems the the libOVRKernel contains a bunch of helper code that's used in some of the examples. Are there plans to make the LibOVRKernel a framework too?
I'm trying to update my app on Mac OS X to the new 0.5.0.1 version in Xcode, and running into a lot of issues. I noticed that the SDK now comes with a framework included, which seems like it will make things easier, but I'm still a bit unclear on how these are supposed to be used.
I see that the framework exists for LibOVR, but not LibOVRKernel. The included OculusWorldDemo example Xcode project file includes the LibOVR framework, but also manually includes headers from LibOVR/include and LibOVRKernel/Src. It also directly has LibOVR/Lib and LibOVRKernel/Lib in the library search path.
Is the aim for the minimum required to be just referencing the framework in an Xcode project? It seems the the libOVRKernel contains a bunch of helper code that's used in some of the examples. Are there plans to make the LibOVRKernel a framework too?
