Magnetic fields in buildings
It would be useful if the Unity/UDK code for OVR will allow the magnetic compass to be enabled/disabled on the headtracker...
I live in a multi-storey building with a steel frame, and there are all sorts of strong magnetic fields in the flat. When I move 30cm sideways, holding a traditional magnetic compass, the apparent North can change by 45+degrees. Whilst absolute north isn't important for a head-tracker, a 'north' which varies wildly may, I think, cause problems.
The headtracker I believe uses a magnetic compass to counter yaw drifting in the gyros. As long as I stay stationary then this will work well. However, I'm worried that if I translate sideways by a relatively small distance, then the compass will detect a change in 'north' and read that as a rotation of my head - of much greater magnitude than the gradual loss of accuracy from gyro drift.
With the YEI 3-space sensors I have, this effect appears to be quite apparent - I'm intrigued how the Oculus Rift will handle things.
I live in a multi-storey building with a steel frame, and there are all sorts of strong magnetic fields in the flat. When I move 30cm sideways, holding a traditional magnetic compass, the apparent North can change by 45+degrees. Whilst absolute north isn't important for a head-tracker, a 'north' which varies wildly may, I think, cause problems.
The headtracker I believe uses a magnetic compass to counter yaw drifting in the gyros. As long as I stay stationary then this will work well. However, I'm worried that if I translate sideways by a relatively small distance, then the compass will detect a change in 'north' and read that as a rotation of my head - of much greater magnitude than the gradual loss of accuracy from gyro drift.
With the YEI 3-space sensors I have, this effect appears to be quite apparent - I'm intrigued how the Oculus Rift will handle things.
