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Up and Coming
August 10, 2014

Map Stereoscopic (left/right) Pano images for OVRcameras?

Hi,
I've asked on Reddit, but thought I'd also ask here,

I was wondering what the methodology would be...assuming i had a stereoscopic Equirectangular or Cubic Panorama image as backgrounds for the Oculus CameraController in Unity.

To elaborate: I'd like to create a unity scene where Unity game object (say a simple Cube) was placed in a scene that has a stereoscopic Panorama as the background (a la skybox effect)

In essence, this would entail the left pano image being mapped to the inside of a sphere, seen only by the "Left OvrCamera" while the right image is wrapped to a sphere seen only by the "Right OVRcamera"

...meanwhile, the foreground object (the cube) is placed normally and seen via the OvrCamera, overall.
Any ideas? how to accomplish this? I'm guessing some scripting wizardry might be needed so that the Left Ovrcam sees only the left background pano image and vice versa.

I'm no coding expert at all, so would appreciate any insights.
Kind Regards.

    13 replies

    DirrogateAuthor
    Up and Coming
    August 12, 2014
    You know, you've given me something to investigate :)
    I haven't tried it out yet, so I'll have to do a practical test as soon as possible!

    Regards.
    Up and Coming
    August 23, 2014
    Looks like you now understand the limits of the various camera configurations.
    http://realvision.ae/blog/2014/08/part-2-graduated-stereo-falloff-in-360-the-language-of-visual-storytelling-in-vr/

    I can visualize how stereo falloff can be used to an advantage.
    I want to invest in a 3 camera rig with 220 to 240° lens. A pair forward facing rotated about 40 away from each other as to not capture the others lens. Giving 180° of stereo that fades to 2D at the edges. The third camera is facing backwards to capture the rest of the scene in 2D.
    DirrogateAuthor
    Up and Coming
    August 23, 2014
    Yeah. Took a little bit of experimentation to see it firsthand.
    I was thinking the same thing, create 3 stereo rigs (driven by Lanc sync) as the next experiment,

    But more leaning toward an ipix like setup as mentioned in the footnote of that article.
    For the motion comic I'll get the theta, swift and clean for the purpose.

    Kind regards.