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Inspiring
August 22, 2013

Maybe OculusConfigUtil could ask for torso length as well?

As of SDK 0.2.4, it asks for eye height, which I can see being great for games where you stand up and you want the player's IPD to mesh well with the player's height.

What about for games where you are sitting down? Torso length would be good to know too, and I don't think it's derivable from the player eye height because everyone's got different ratios of torso to leg length. I personally have long legs and a shorter torso, so my knees bump the seats in front of me in the theater but I still sit at the same eye height as most other people next to me.

Just a thought! :)

    12 replies

    Up and Coming
    September 2, 2013
    "AdamsImmersive" wrote:
    Just occurred to me: the profile utility should probably ask for left- vs. right-handedness.

    Important for weapon hand, grabbing hand, flashlight hand, whatever. (Games can always choose to ignore it, as with height, but especially with a Hydra or Leap, handedness matters to immersion, not to mention accurate aiming.)


    More important than handedness is actually eye dominance, especially with aiming/weapons.
    Current Quake II VR stable release: 1.3.1 DK2 support: see this post
    New Participant
    September 11, 2013
    It seems like a lot of these measurements could be seamlessly integrated into a character designer, a la The Sims or Saint's Row. I doubt that people would get out tape measures, but they do have a general idea of their height and build.