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August 14, 2014

Mechanical exoskeleton: a New hand motion capturing approach

Hey Guys, my name is Aler, me and my team(Dexta Robotics @ "www.dextarobotics.com") have been working on a new type of hand motion capturing approach since last September. Over the year we made a lot of progress on making a truly affordable, easy to use and precise hand motion capturing device, called Dexmo. And we are super excited to share them with you since we finally got all patent applications filed...

Obviously hands are important. In virtual reality, seeing your hands gives you better immersion, and it allows you to truly interact with the virtual world: this is just the way it should be, not keyboards or mouse. But what's keeping us from embracing the digital world where we could see our hands? We believe it's the price and cost of data gloves.

According to our observation, most commercialized data-golves uses IMU(i.e. ControlVR, Noitom neurons) or bend-sensors(I.e.5DT, cyber gloves). Bend-sensors are expensive, and usually to regenerate a good hand model, the data-glove needs to have at least 9 bend-sensors(usually 14). The pure hardware cost of a bend sensor solution glove is over $200, and they are selling it for more than 5 times of that price. IMU is slightly cheaper, but IMU modules produce less noises in raw data generally cost higher. And that's probably what's keeping the price high.

Anyway, we figured out what's written above one year ago and have been thinking if their is a another way. If we do it differently, if we don't start from IMU or bend sensors, can we make it cheaper? And we found the answer: Mechanical Exoskeleton!!! I can't insert image here so here is the link to our prototypes:

Early Sketch:
http://i.imgur.com/eDxJj9D.jpg
Dexmo Original:
http://i.imgur.com/F0fvUJJ.jpg
Dexmo Alpha:
http://i.imgur.com/eMDlp2H.jpg
Dexmo Beta:
http://i.imgur.com/o9rIC5K.jpg
Please don't mind about the exposed wires, and how "not beautiful" they are(we get this comment a lot, but honestly, I love how they look).in the consumer version they will be fixed...

Please allow me to quickly explain 1.how it works and 2.why it can be made cheaper than all other methods and 3.why exoskeleton shows a better potential for force control feedback.
1.When the users move their fingers, the rod link structure would follow the user’s finger movement mechanically, then the movement would be reflected onto the rotational sensor of Dexmo and will be sent wirelessly to a computer via the on-board Bluetooth module. Our SDK will take the raw data, run them through our special kinematics hand regeneration algorithms, and then a skeletal hand model will be shown.
2.Noted we transform the bending of the finger into a rotational movement. And rotational sensors are stable, accessible and cheap.. I mean really cheap, a super high quality rotational sensor cost less than 2 dollars. All mechanical linkage can be made with injection molding, and in bulk quantity the plastic parts can be made really inexpensively.
3."There is more!", mechanical data gloves, due to its exoskeletonic nature, are very suitable for adding force-feedback systems. Our team is currently working on a lightweight, compact force-feedback systems that can be added easily on to dexmo. We will show you guys the pictures and videos when we made some huge progress.

We will put the detailed videos up later, now we only have one demo combo on the website showing some of our early demos. We are very excited about this technology, we spent a lot of time on it, and I hope you guys can like this as well!

Ok I need some sleep, it's 5 am in my current timezone...See you guys later, if you have any questions, feel free to ask, I will answer all of them when I wake up. If you can help spread the news for us, thousand of thanks, we would love to share this with more people!

    19 replies

    Up and Coming
    August 16, 2014
    @mptp I'm a wrong person to ask... Not related to this project...


    BTW These are some cool designs ;)



    Participant
    August 16, 2014
    great finally a mechanical solution. You should consider to make the plastic housing on the back of the hand flexible.
    With a few extra joints so that the thing can bend. Just my 2 cents.
    As for the finger skeletons. Couldnt you make somehow use of universal joints?
    I agree with that mech exoskeleton are prbably not the future, but if the bones of the skeleton wouldnt stick that much out and instead fit right to ones finger bending no matter what position i think the hand exoskleton could have
    a really great future.
    Or make a really compelling design.... :D

    glv-grip.png
    http://vrdisplay.blogspot.de/
    Up and Coming
    August 16, 2014
    Hm... I found one interesting project...

    August 17, 2014
    Love this - am hoping though that there will be some sort of basic positional tracking as well in terms of optics so as to determine the position of the glove relative to the main body.
    Participant
    August 17, 2014
    "Belisarius" wrote:
    Love this - am hoping though that there will be some sort of basic positional tracking as well in terms of optics so as to determine the position of the glove relative to the main body.


    https://www.kickstarter.com/projects/1663270989/project-perception-neuron

    I find this offer really interesting.
    175 for the early bird an 20 $ for worldwide shipping. Only 145€ for me in total. Ha! :D
    The smaller the IMU the cheaper. Let it only be 1mm² and you could fit almost 70,000 of them onto a
    300mm wafer. 70 million onto 1000 wafer, etc..... could be the future of VR motion tracking as for basic limb tracking.
    For fingers if find a low cost mechanical solution very attractive.
    Maybe finger EMG will be the best solution..... dont know....but right now the Myo is a bit too expensive, 149$ for one armband.
    http://vrdisplay.blogspot.de/
    Up and Coming
    August 17, 2014
    IMU is as good as it gets right now, and probably will be for some time, but it's just too expensive for most people to buy. As cheap as it gets right now to do finger-tracking is $350+ for a 20-sensor Neuron pack on Kickstarter. That's just not an amount of money that everyone has available to spend on an input device.
    And EMG is cool and all, but the reality is that while it's cool for really good gesture control, it's nowhere near able to do finger tracking.
    Optics will probably be awesome in the future, but right now it's just not quite there.

    So mechanical is all we have, if the price is right. :D

    edit: I did a little more research because I was curious, and noticed that a lot of official Myo videos/marketing spiel advertise the ability to accurately the track the position of each finger. However, I also noticed that I can't find a single demo of this actually working - it's all gesture-based input. Does anyone know any concrete details about the fingertracking capabilities of Myo?
    edit2: From a Myo staff member: "Myo will be able to determine the location of the fingers within the predetermined hand gestures but is not sensitive enough to detect the absolute position of the fingers at all times." So basically no, it's just gesture control. I had my hopes up for a second there. :(
    Melbourne-based creative technologist. I flit between experimental AR/VR experiences, audiovisual electronics and full-stack web development. http://www.lachansleight.io
    Participant
    August 17, 2014
    "mptp" wrote:
    IMU is as good as it gets right now, and probably will be for some time, but it's just too expensive for most people to buy. As cheap as it gets right now to do finger-tracking is $350+ for a 20-sensor Neuron pack on Kickstarter. That's just not an amount of money that everyone has available to spend on an input device.
    And EMG is cool and all, but the reality is that while it's cool for really good gesture control, it's nowhere near able to do finger tracking.
    Optics will probably be awesome in the future, but right now it's just not quite there.

    So mechanical is all we have, if the price is right. :D

    edit: I did a little more research because I was curious, and noticed that a lot of official Myo videos/marketing spiel advertise the ability to accurately the track the position of each finger. However, I also noticed that I can't find a single demo of this actually working - it's all gesture-based input. Does anyone know any concrete details about the fingertracking capabilities of Myo?
    edit2: From a Myo staff member: "Myo will be able to determine the location of the fingers within the predetermined hand gestures but is not sensitive enough to detect the absolute position of the fingers at all times." So basically no, it's just gesture control. I had my hopes up for a second there. :(


    interesting. i once asked Thalmic Labs over twitter about finger tracking capabilities.
    They told me that the Myo is capable of that. :evil:
    BUt probably not accurate enough.

    That is also why we have proprioceptive nerve fibers entering our muscles and joints.
    They give us constantly information about the current position and state of our bones/muscles.
    OUr own positional tracking literally.

    http://en.wikipedia.org/wiki/Proprioception
    http://vrdisplay.blogspot.de/
    Up and Coming
    October 26, 2014
    The Dexmo glove is now on kickstarter:
    http://kck.st/1FMpztd
    Up and Coming
    October 30, 2014
    Wait, this has haptic feedback? Like real, stop movement, feel the solidity of an object haptic feedback? I want one.
    Palmer on the openness of the Rift: http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/cgc06b2?context=3 All of Palmer's Reddit posts: http://www.reddit.com/user/palmerluckey