Mental Ray, Raycasting, Textures, Maya & Unity
Alright, first off let me preface this by saying I'm not entirely sure if this is the correct place for this thread. Its more of a general question/info thread on some of the subjects above. I'll start by describing my current situation in regards to those topics.
I am currently working in Unity with imported models that I've previously made in programs such as Sketchup and Blender. However, I have recently learned that a colleague of mine is very good with Maya. He has began texturing and building photo-realistic models in Maya, specific to my needs for the Oculus Rift.
I have read some articles earlier that claim Maya's Mental Ray does not carry over into Unity. I assumed as much. I figured baking the lights on the textures would be the best way to allow for Unity integration. It had me wondering though...
Is building models in Maya for virtual reality the absolute best way of doing it? From what I know, Maya is the most powerful of all 3D software. The question I keep asking myself is whether or not its possible to walk around in such high quality models? Would Unity even support really advanced Models and scenes built in Maya?
Lastly, just for references and examples; what are some of the current Oculus Developers using to build their games?
Thanks guys.
I am currently working in Unity with imported models that I've previously made in programs such as Sketchup and Blender. However, I have recently learned that a colleague of mine is very good with Maya. He has began texturing and building photo-realistic models in Maya, specific to my needs for the Oculus Rift.
I have read some articles earlier that claim Maya's Mental Ray does not carry over into Unity. I assumed as much. I figured baking the lights on the textures would be the best way to allow for Unity integration. It had me wondering though...
Is building models in Maya for virtual reality the absolute best way of doing it? From what I know, Maya is the most powerful of all 3D software. The question I keep asking myself is whether or not its possible to walk around in such high quality models? Would Unity even support really advanced Models and scenes built in Maya?
Lastly, just for references and examples; what are some of the current Oculus Developers using to build their games?
Thanks guys.
