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Up and Coming
March 6, 2014

Messing with scale

How would I go about messing with the perceived scale of the world? I can make the player six inches tall, but from my understanding that just makes it look like you're crawling on the ground, it doesn't actually make things look bigger (I'll admit, I do not have a rift to test). Would messing with the IPD do it? i.e. if I reduced the player's height by 75% I also reduce the IPD by 75%?

    2 replies

    Up and Coming
    March 6, 2014
    To adjust perceived world scale, you must multiply ineraxial distance and neck offset vector by scale factor. viewtopic.php?f=37&t=5739&start=20#p89392

    Then, to make it look like you're actually got smaller, you can also multiply player height by same value.

    If you decrease height more so than IPD, you're getting the "midget body" feel.
    Up and Coming
    March 6, 2014
    In Vireio would just adjusting the separation do that? It sounds like the same thing, but is it?
    Palmer on the openness of the Rift: http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/cgc06b2?context=3 All of Palmer's Reddit posts: http://www.reddit.com/user/palmerluckey