Mirror Texture prior to distortion effects?
I'm creating the mirror texture to display on the desktop, but it has all the distortion effects applied... is there a way the SDK can provide this texture without the distortion effects? For example a red triangle down in the corner of the display gets badly color separated. So I'm wondering what the design goal of the mirror texture is?
If it is 'to see what the player sees', then maybe observers also need some thick glasses :) So then the vingette makes sense, but maybe not the other effects? or am am missing something here.
If it is 'to see what the player sees', then maybe observers also need some thick glasses :) So then the vingette makes sense, but maybe not the other effects? or am am missing something here.
