Mirroring the game output.
- 9 replies
- 4308 views
Anyone come up yet with a creative solution as how to output a regular rectilinear game render to the monitor while mirroring the same (distortion corrected) output to the Rift? For now everyone seems happy with the distorted image mirrored on the monitor. But in the long run this isn't ideal. Its not good for presentaions/showcasing and its not good for reading text if you need to. I see Cymatic Bruce wearing off the HMD often to being able to read something on the monitor when needed. Not that is helps much since its mirrored and still distorted/lores.
So, can it be done somehow?
rift_output.jpg
So, can it be done somehow?
rift_output.jpg
