MirrorToWindow in Direct Mode
Direct Mode allows "Mirror to Window" (e.g. this post. Clearly useful for debug when you're messing with the non-3d bits of your code.
I've found it being used in the OculusWorldDemo, and can probably reverse-engineer that, but is there documentation or notes somewhere explaining its use? I've googled but nada...
thanks.
I've found it being used in the OculusWorldDemo, and can probably reverse-engineer that, but is there documentation or notes somewhere explaining its use? I've googled but nada...
thanks.
