MoCap Player movement...
Walk, run, jump.. pick things up and operate things with your hands.. no keyboards, no mouses, no gamepads
or any hand held controllers.. thats how VR should be (you agree ?) but of course there is bit of a problem with
haptic feedback...
I could imagine that someone is going to come up with some consumer version haptic glove which can somehow
become stiff and/or give somekind of sensation of touch so you could try and pick things up and such...
But what about the BiG stuff..? You know.. like walls and stuff... :?
It would seem to me that, if you control player through some form of motion capture then:
1. You're an immaterial ghost and walls and stuff simply don't exist to you... or:
2. You're a superman on steroids, everything you touch is either moved or destroyed... or:
3. If you touch something in the virtual world, your real body and the VR body go out of synch...
I would imagine that options 1 and 2 are for most part, no good..? but what about the third..?
Anyone tried some mocap solution where the virtual hand follows your real hand exept when there is a virtual
object on the way... how does it feel like.. if or when the virtual hand loses synch ? is it a problem ?
or any hand held controllers.. thats how VR should be (you agree ?) but of course there is bit of a problem with
haptic feedback...
I could imagine that someone is going to come up with some consumer version haptic glove which can somehow
become stiff and/or give somekind of sensation of touch so you could try and pick things up and such...
But what about the BiG stuff..? You know.. like walls and stuff... :?
It would seem to me that, if you control player through some form of motion capture then:
1. You're an immaterial ghost and walls and stuff simply don't exist to you... or:
2. You're a superman on steroids, everything you touch is either moved or destroyed... or:
3. If you touch something in the virtual world, your real body and the VR body go out of synch...
I would imagine that options 1 and 2 are for most part, no good..? but what about the third..?
Anyone tried some mocap solution where the virtual hand follows your real hand exept when there is a virtual
object on the way... how does it feel like.. if or when the virtual hand loses synch ? is it a problem ?
