Monoscopic (Sounds non-initiative but)
Hey Guys,
I know you guys are going to grown when you read this post BUT :oops: , I have a few dev clients that want monoscopic instead of Stereoscopic experience... aka they do not want to fiddle with the headset to make the experience comfortable for numerous clients.
In the past I have built them solutions that they can take to trade shows and simply hand to someone to experience a product solution in one channel of vision instead of two. This has been smart because my clients do not want clients getting sick when experiencing a product solution. They also do not want the client to have to spend 1 minute or 2 configuring the device to their individual visual requirements. I have shown some of my clients the configuration tools for the oculus, but they argue it just takes time from getting the client to the point of why they are there.... selling them on a product solution.
I have had some clients get dizzy and some stop doing the VR simulation after 1-2 minutes. This is frustrating because they are not keen on continuing the development. :!:
So a few of my clients have requested to go back to older HMD z800 for their product solutions. Is there a way to make the Oculus Rift monoscopic? (Not Stereoscopic 3D), everything else about the device they like, but the Stereoscopic.
Suggestions? Or can it simply not be done due to core assumptions in the framework Oculus Rift? :geek:
I know you guys are going to grown when you read this post BUT :oops: , I have a few dev clients that want monoscopic instead of Stereoscopic experience... aka they do not want to fiddle with the headset to make the experience comfortable for numerous clients.
In the past I have built them solutions that they can take to trade shows and simply hand to someone to experience a product solution in one channel of vision instead of two. This has been smart because my clients do not want clients getting sick when experiencing a product solution. They also do not want the client to have to spend 1 minute or 2 configuring the device to their individual visual requirements. I have shown some of my clients the configuration tools for the oculus, but they argue it just takes time from getting the client to the point of why they are there.... selling them on a product solution.
I have had some clients get dizzy and some stop doing the VR simulation after 1-2 minutes. This is frustrating because they are not keen on continuing the development. :!:
So a few of my clients have requested to go back to older HMD z800 for their product solutions. Is there a way to make the Oculus Rift monoscopic? (Not Stereoscopic 3D), everything else about the device they like, but the Stereoscopic.
Suggestions? Or can it simply not be done due to core assumptions in the framework Oculus Rift? :geek:
