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Up and Coming
March 31, 2013

MS Kinect as Input Device

I have some MS Kinect for Windows devices along with the SDK. So far I have only used and studied the sample programs, but from what I see, I think the Kinect could make a very capable gesture control input to Oculus apps. I think it could be programmed to recognize arm and hand positions and movements in 3D space.

    22 replies

    Up and Coming
    August 15, 2014
    I am curious has anyone tried this with Directx (Direct3D) instead, I am heading that way, would be happy to collaborate. DirectX although might be difficult to develop a high definition graphics game in (not saying its impossible, but time consuming) , but it might be better for 3D application design, which can be converted to good serious simulations, since Direct3D offers much more fine grained control.
    Or maybe I am doing something really stupid in which case please feel free to mock my approach around.
    New Participant
    October 7, 2014
    I'm using Kinect 2 with the Oculus. I haven't had noticeably issues with the Oculus performance with the Kinect going, and it runs over 60 fps (although I think the Kinect updates at 30). I am running a 4 Ghz Devil's Canyon and AMD R290. There is some lag with the Kinect, and the amount of lag is a trade-off with smoothing, but it all seems good enough to be really fun.