Multiple Cameras & Increased Accuracy/Range of Motion?
Just thought about multiple cameras with the DK2. After using the Demo Scene "Camera Bounds" for a while I realized that having multiple, opposing cameras would increase the accuracy and range of motion. There is the issue of multiple sync cables, though....
And sure, it might not be the optimal way to go, versus Valve's "VR room", where I'm assuming the camera is integrated in to the HMD and senses the unique patterns on the walls and ceiling, etc).

Which also makes me wonder something else.I didn't see any mention in the documentation for what the USB + 2.5mm jack on the HMD is for.... Some way to mount + connect the camera to the HMD? Or simply hardware debugging features? Serial firmware access?
And sure, it might not be the optimal way to go, versus Valve's "VR room", where I'm assuming the camera is integrated in to the HMD and senses the unique patterns on the walls and ceiling, etc).

Which also makes me wonder something else.I didn't see any mention in the documentation for what the USB + 2.5mm jack on the HMD is for.... Some way to mount + connect the camera to the HMD? Or simply hardware debugging features? Serial firmware access?
