Multiple sensors - is a special runtime required?
Greetings,
recently i was working on a project where i needed bigger tracking volume - i tried to use 2 sensors to cover the area, but while runtime detected 2 sensors correctly and showed both as "connected" in green, i couldn't get them to work together (even reset default view screen showed only one sensor). During game it randomly switched sensors, producing a number of glitches.
Since Touch (i don't have access to Touch) is with second sensor and there are videos of up to 4 sensors supported my question is if there is a special version of runtime to get multiple sensors to work. And if there is a way to get that runtime.
For those interested what the project was it's a little "vertigo" simulator, where you have to reach end of the bridge and jump down, while walking on a real bridge in real world. The real bridge is placed on a set of springs, making it quite unstable and making the feeling more intense.
-ENiKS
recently i was working on a project where i needed bigger tracking volume - i tried to use 2 sensors to cover the area, but while runtime detected 2 sensors correctly and showed both as "connected" in green, i couldn't get them to work together (even reset default view screen showed only one sensor). During game it randomly switched sensors, producing a number of glitches.
Since Touch (i don't have access to Touch) is with second sensor and there are videos of up to 4 sensors supported my question is if there is a special version of runtime to get multiple sensors to work. And if there is a way to get that runtime.
For those interested what the project was it's a little "vertigo" simulator, where you have to reach end of the bridge and jump down, while walking on a real bridge in real world. The real bridge is placed on a set of springs, making it quite unstable and making the feeling more intense.
-ENiKS
