My App Won't Pause When Dash Is Open, Etc.
I created my VR app in Unity 2019.1.4f1 and Oculus plugin 1.36 for the Rift. The build failed the technical tests for VRC.PC.Functional.3 and VRC.PC.Input.2, because the app doesn't pause when the Dash is open. The app does pause when the headset is removed. An Oculus blog addressing common submission issues said that one resolution for these issues would be that "Run in Background" in Unity's Player Settings/Resolution and Presentation should be unchecked, however that's already the case with the build.
I also have a VRC.PC.Input.9 "focus aware" failure. But I didn't think that issue applies to the Rift, because the focus aware feature can only be enabled on the Quest. Do I need to turn off the focus aware feature in my app? If so, how to I do that?
If anyone can provide assistance I would greatly appreciate it.
I also have a VRC.PC.Input.9 "focus aware" failure. But I didn't think that issue applies to the Rift, because the focus aware feature can only be enabled on the Quest. Do I need to turn off the focus aware feature in my app? If so, how to I do that?
If anyone can provide assistance I would greatly appreciate it.
