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Up and Coming
December 21, 2013

My Gopro 3+ Black 180 degree stereo rig

Here is a 180 equirectangular stereo movie done with a twin Gopro 3+ Black rig
https://www.dropbox.com/s/gslyccr43c8whwy/eveleighmarkets.mp4

In VR Player under Media you need to set Format to Side by Side and Projection to Dome

Until recently there was no way to get good synchronization reliably with recent Gopros for stereo but there is now a sync cable you can buy from http://3dguy.tv/ which works well. I am not sure if the concept behind it can be extended to work with more than 2 cameras

Basically my rig for this video looks like this http://www.mediavr.com/gopro3plusfisheyestereorig.jpg
with replacement Sunex lenses to get about 180 by 150 degree coverage on the 1920 by 1440 format on the Gopros

It is very simple to shoot 3d for the Rift with this because all you need to do is hold the camera level and point it generally in the right direction.

For more accurate composition I can plug a Gopro LCD Backpak into the cable or I can plug a 7" monitor into the HDMI socket of one or other of the Gopros -- I have this one
http://www.ebay.com.au/itm/FEELWORLD-7-TFT-LCD-HDMI-Monitor-FW678-HD-O-W-Sun-Shield-Shoe-Mount-f-Camera-/141125167872?pt=LH_DefaultDomain_15&hash=item20dbb72b00&_uhb=1

With two LCD Backpaks connected you can get stereo previewing of the video if you arrange some optics (spare Rift lenses maybe).

    153 replies

    mediavrAuthor
    Up and Coming
    September 16, 2014
    I think the videos should be shot in 4k each, even if you re getting only 10 or 12fps


    Gopro 4 should be better surely -- maybe they will have 4k at 30fps.

    2.7K on the current Black3+ is the best setting but it only goes to 30fps.

    Lately I have been processing the Gopro mp4s directly in Photoshop (using some Photoshop only filters like Viveza) to try to get more detail. This Youtube video is Viveza (Detail maximum) filter plus some Virtualdub temporal smoother at 2.7K (use the highest res setting): http://www.youtube.com/watch?v=Dv9YBCg9JFs
    Up and Coming
    September 17, 2014
    Using two cameras to get that 180° of uninterrupted stereoscopic view is definitely the thing to do. But it bothers me having an edge. I want to add a third camera pointing back to fill in the sphere in 2D.
    New Participant
    September 17, 2014
    Has anyone tried these fish eye adaptors instead of changing the lenses in the gopros ? http://www.dx.com/p/highpro-0-38x-super-wide-angle-fish-eye-lens-for-gopro-hero3-hero3-black-273159#.VBmqhEi1_Po
    mediavrAuthor
    Up and Coming
    September 19, 2014
    Use LiveViewRift equidistant (equid) mode ...
    or Whirligig Dome mode -- with this you need to set Tilt = 90

    LiveViewRift has a lot of features specifically targeted at circular fisheye -- including cropping circles with feathering -- which give a very professional look

    I wrote a short tutorial on using fisheye videos in LiveViewRift here:
    http://www.reddit.com/r/oculus/comments/2f4nd4/liveviewrift_minitutorial_with_sample_1803d/
    Up and Coming
    September 24, 2014
    "mediavr" wrote:
    Here is a 180 equirectangular stereo movie done with a twin Gopro 3+ Black rig
    https://www.dropbox.com/s/gslyccr43c8whwy/eveleighmarkets.mp4




    Hi media, unfortunately i cant see your video no more, coz seems deleted, by the way, i have 2 videos( left and right) done with 2 gopro 3 black + rig but i can't understand how to join them in just one steroscopic 3d video suitable for my oculus. Can you help me?
    Holiday in tuscany? ---> http://www.casalemaremma.it
    mediavrAuthor
    Up and Coming
    October 8, 2014
    I made a little video showing some concepts in 360 video stabilization --

    http://www.reddit.com/r/oculus/comments/2ipi89/stabilizing_360_videos_some_softwarehardware/
    mediavrAuthor
    Up and Coming
    October 16, 2014
    Here is another stabilisation test video (2D) - this is 180 fisheye (Alaudoptical) lens on Gopro 3+ Black at 2.7K @25 fps
    (playing on Youtube at 30fps)

    https://www.youtube.com/watch?v=5_0QczCRMHQ

    this is with the Feiyutech 3 axis gimbal stabiliser

    It is converted to equirectangular with PTGui.

    [esoteric stitching topic]
    Converting fisheye videos to equirectangular videos is not so easy for long videos. You need convert the video to jpg sequences and then do the conversion in PTGui -- to do it most accurately. And PTGui will do 1000 frames very quickly, but it will die if you want it to do say 7000 frames. That is if you load all the frames in at the same time. So what you gotta do is ... just add one frame to PTGui and set it to convert to equirectangular, like you were just going to convert one frame .. and then launch Batch Builder, tell it to create a project for each image in the video jpg folder, and use the current active project as the template. And then it will make 7000 projects each with one image in it .. and it will spit them out without crashing./[esoteric stitching topic]

    It was at a busy crossing with the camera at about 2.5m with the Feiyutech on a small pole. With 3 axis stabilisation in yaw locked mode, like here, the camera points at a predetermined direction for the entire shot. But you have unstabilised translations in space, up and down particularly, from our wavy paths through space

    http://goldberg.berkeley.edu/courses/S06/IEOR-QE-S06/ejm_chronophotograph01.jpg

    It is very hard to stop this up/down stepping camera motion being conspicuous if the camera is at the normal distance to the ground. If it is held higher it is ok. But it is the main thing stopping totally "floating" panoramic video camera moves -- ie. moves not liable to give the vr viewer vertigo. A stabiliser vest with swing arm would do it -- in combination with a 3d axis gimbal .

    Protune settings -- for circular fisheye you have to set EV=-1 or -0.5 because the black around the image circle will bias the exposure to overexposure otherwise.

    Workflow elements -- I use 3d Lut Maker to make Luts to enhance particular colors. I apply it as a filter in After Effects

    Often lately I process the videos in Photoshop mainly (in video mode), using the Photoshop specific Viveza filter for its local and global "structure" filter

    2.7K is an optimal resolution setting (no internal rescaling)
    http://abekislevitz.com/understanding-your-new-gopro/
    Up and Coming
    October 18, 2014
    I really wonder what those folks from oculusrealporn.com use.these videos are awesome in rift..
    So to have 3d videos in synch go pro black 3+ are needed + some fish eye lenses to have 180 covarage?
    what about 2x iON Air Pro HD..these cameras can shoot full HD at 60fps and their shape allows to put them really close to each other. + they have 160 degree lens already build in. any thought?
    mediavrAuthor
    Up and Coming
    October 18, 2014
    "panmaster" wrote:
    I really wonder what those folks from oculusrealporn.com use.these videos are awesome in rift..
    So to have 3d videos in synch go pro black 3+ are needed + some fish eye lenses to have 180 covarage?
    what about 2x iON Air Pro HD..these cameras can shoot full HD at 60fps and their shape allows to put them really close to each other. + they have 160 degree lens already build in. any thought?


    You need the Dual Hero System to get good sync. You need 180 lenses if you want to have a "lookaround" experience.
    mediavrAuthor
    Up and Coming
    October 19, 2014
    http://www.reddit.com/r/oculus/comments/2jnuor/hardware_sync_when_is_it_essential_for_stereo_180/

    here is a post with a 3d/180 video about the Dual Hero System -- who knows if it actually does work with the Hero4 Black?

    this is with my dual Gopro gimbal stabilizer (2 axis) with 90mm interaxial

    this outing -- a ethnic festival, had a couple of lessons for me -- that 90mm interaxial is not too much sometimes even with very close subjects in the Rift -- and second, that After Effects alone is good enough for a complete, and pretty fast, workflow if you are not too critical. I enhanced the stabilization of the gimbal stabilizer by having it on a short pole which provides a counterweight effect -- which helps reduce up and down movements and yaw. A couple of clips look shaky in the Youtube version because I used Warp Stabilizer on those as well, so the circumference of the image circles for those are moving, but the image content of the circle is actually more stable.