My Quick Guide to Preparing your DK2 app for Oculus CV1
Hey VR Devs!
With CV1 coming soon (months, not years!) I wrote this blog post to help you
1. determine how well your DK2 VR application will perform on the CV1
2. some optimization tricks to help you hit 90fps
Read the full blog post:
http://dshankar.svbtle.com/preparing-yo ... s-rift-cv1
Reddit discussion: https://www.reddit.com/r/oculus/comment ... plication/
TL;DR you can simulate CV1 performance by increasing render scale to use a higher resolution render target eye texture.
Any feedback/criticisms/ideas welcome!
Thanks,
Darshan
With CV1 coming soon (months, not years!) I wrote this blog post to help you
1. determine how well your DK2 VR application will perform on the CV1
2. some optimization tricks to help you hit 90fps
Read the full blog post:
http://dshankar.svbtle.com/preparing-yo ... s-rift-cv1
Reddit discussion: https://www.reddit.com/r/oculus/comment ... plication/
TL;DR you can simulate CV1 performance by increasing render scale to use a higher resolution render target eye texture.
Any feedback/criticisms/ideas welcome!
Thanks,
Darshan
