Need Oculus Touch testers for Rec Room
Hi all,
We are bringing Rec Room (which has been out on Steam for a few months) to Oculus.
Rec Room is a virtual reality social club where you play active games (like Paintball, Disc Golf, Dodgeball, Charades, etc.), and is a touch-required experience.
We'd love to get some more people testing with Touch and giving us feedback on the tweaks we're making to ensure Rec Room is great on Oculus. Specifically, we're doing two things to support the predicted typical Oculus Touch setup (two sensors on either side of desk, yielding a kind of "almost room scale" tracking volume):
Thanks!
We are bringing Rec Room (which has been out on Steam for a few months) to Oculus.
Rec Room is a virtual reality social club where you play active games (like Paintball, Disc Golf, Dodgeball, Charades, etc.), and is a touch-required experience.
We'd love to get some more people testing with Touch and giving us feedback on the tweaks we're making to ensure Rec Room is great on Oculus. Specifically, we're doing two things to support the predicted typical Oculus Touch setup (two sensors on either side of desk, yielding a kind of "almost room scale" tracking volume):
- Tracking blinders - we dim the world as you turn too far away from the sensors. This is intended to be a clear but non-disruptive cue that leads you back to the correct (real world) facing.
- Rotation tweaks - this one is kind of hard to summarize, but we're iterating fast on a bunch of options that assist the user in staying correctly oriented towards the sensor. Our current philosophy is to bake the tweaks into our existing teleport mechanic.
Thanks!
