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8 replies

Up and Coming
June 24, 2016
A summary of changes in the lib ovr :smile:

* a bunch of new error values : even windows does not have that man:smile:
* a slerp normalize and a quat decompose in swing and twis:smile:
* a bunch of comment fix up from hmd to session for accounting past renamin:smile:
* BC texture formats for the swap chain textur:smile:
* the thumb rest action for touc:smile:
* a setter for a string about the engine with a lame formating and probably a door to buffer overru:smile:

That's not quite appealing.
Up and Coming
June 25, 2016
@cybereality What the hell all my lines turn the last character of  the last word into a smiley !!!!
Inspiring
June 25, 2016
And here I was thinking you were laughing. Ha!  :D
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Up and Coming
June 25, 2016
I noticed when I ran Oculus Home today it appears to have asked me if I _wanted_ to update the driver to 1.5? If that is indeed the case and it continues going forward then _many_ thanks to Oculus for finally giving us some sort of control on whether we want to update our drivers or not - it was sorely needed!

Also after updating I ran one of our projects from visual studio and Oculus Home didn't pop up!!!!!  THIS is FANTASTIC!

Thank you so much for listening about these.  I was really worried you wouldn't fix these issues.  Very happy if so!  Given confirmation that this actually is intentional going forward I will happily spend some money for personal games on the oculus store now in gratitude for these fixes.


Up and Coming
June 25, 2016
Strange, i updated to 1.5 and Oculus Home still popup for me !
Up and Coming
June 26, 2016
Oh dear, screw this really.  It seems I spoke to soon sorry :-(  I updated to a GTX1080 and to the 1.5 runtime and I guess in the mix of this I didn't restart the machine so somehow it got into a state where our programs were running without the Oculus home window popping up.

Since rebooting the whole system today it couldn't find the DKII HDMI connection until I pulled it and plugged it back in.  Then it was back to it's old tricks of booting up resource consuming Unity based Oculus Home when we run our programs.

How very sad.  I won't buy anything from the Oculus Store until this is fixed.
Inspiring
June 28, 2016
Hi cyber, what version of Unity 5.4 is required to build against 1.5? 
Inspiring
June 28, 2016
I think it's currently 5.4.0b18 but that may change shortly.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV