Skip to main content
New Participant
August 29, 2014

Newb overview requested

Well, this is the ultimate newb question.
While there's a reference manual, I could not find a description of the software/os integration architecture. So:

Does the OS (on linux, or in general) treat the oculus as another display? is that the only supported mode?
Does that mean all display programming is done as if you're just writing a regular application that has UI, and you can choose any UI technology?

How would you describe the type of "Effort" the application has to do for the sake of 3D? is it something like just programming opengl, or does it have to use some proprietary api instead?
What rendering is taken care of on the GPU, and what is left to the device?
Can the application be just 2D?

I think there should be a developer introduction briefly describing all this, perhaps you can refer me, or just provide this information here instead, if it isn't already out there.

Thanks!

    3 replies

    Up and Coming
    August 29, 2014
    You probably did not see this: https://developer.oculus.com/?action=doc
    matan2Author
    New Participant
    August 30, 2014
    Right! thanks. Since the answers to the specific questions must be scattered, a quick outline of them would also be appreciated, helping me and others figure whether to leap in.
    Up and Coming
    August 31, 2014
    It doesn't work on Linux yet.
    Currently working on Dolphin VR Follow along: https://github.com/CarlKenner/dolphin/commits/VR-Hydra Latest Version: viewtopic.php?f=42&t=11241&start=1020#p249426