No! Euclid!: non-euclidean GPU-based ray tracer
A friend has developed this graphics engine with some really cool features. The demo he shows would probably be a bit weird in VR, but I think this method would have its uses. Has anyone here messed with anything like this?
*should this have gone in vr game dev/best practices? Sorry if so :/ Move it if you can, thanks.
*should this have gone in vr game dev/best practices? Sorry if so :/ Move it if you can, thanks.
