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Participant
October 17, 2014

No! Euclid!: non-euclidean GPU-based ray tracer

A friend has developed this graphics engine with some really cool features. The demo he shows would probably be a bit weird in VR, but I think this method would have its uses. Has anyone here messed with anything like this?





*should this have gone in vr game dev/best practices? Sorry if so :/ Move it if you can, thanks.

    1 reply

    Inspiring
    October 17, 2014
    Cool. This section is fine.
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