No small C++ DX11 examples found, anything small available ?
I've been searching the net for hours, there is almost nothing at all for Oculus SDK and C++.
A few opengl examples and the two examples from Oculus.
The Tinyroom one is not really a small example, it's a 3D game engine with masses of complex structures.
It became more and more difficult to get the relevant stuff out.
The SDK documentation is not great either, until mid it shows Direct X and OpenGL in their examples and suddenly when the relevant parts really start all DirectX code is missing (starting with page 33).
I just want to render a "stationary" triangle and display it in stereo to the DK2 using non SDK rendering and Direct X 11 code.
I'd even be fine without distortion correction as a starter.
I've a triangle rendered using draw(), I got the HMD initialized but I am a bit lost with the stereo rendering/projection
Is there anything more basic than the quite large tinyroom code ?
A few opengl examples and the two examples from Oculus.
The Tinyroom one is not really a small example, it's a 3D game engine with masses of complex structures.
It became more and more difficult to get the relevant stuff out.
The SDK documentation is not great either, until mid it shows Direct X and OpenGL in their examples and suddenly when the relevant parts really start all DirectX code is missing (starting with page 33).
I just want to render a "stationary" triangle and display it in stereo to the DK2 using non SDK rendering and Direct X 11 code.
I'd even be fine without distortion correction as a starter.
I've a triangle rendered using draw(), I got the HMD initialized but I am a bit lost with the stereo rendering/projection
Is there anything more basic than the quite large tinyroom code ?
