Node-webkit standalone exe's with vr.js
Just got my Rift last Tuesday and have been messing around with vr.js. I wanted the ability to send out standalone exe's and not have to worry about people installing a chrome plugin, activating developer mode, ect (something most people won't want to do I imagine). So I wanted to see if VR.js and the plugin for the rift could be used with node-webkit. I packaged up the threejs boxes demo and am happy to say it works! There is one draw back however, I notice a decent amount of lag which of course sucks. However with time I think that can be improved. I'm just pumped I can us JS/webgl to make some demos for the rift and hydras :)
Here's a link to the demo as a standalone windows exe. However I see no reason using node-webkit you couldnt compile for the mac and linux as well.
**note** I've only tested this on my machine but since node-webkit is standalone Im hoping my settings won't matter.
http://somethinghitme.com/downloads/threejs_boxes_demo.zip
Here's a link to the demo as a standalone windows exe. However I see no reason using node-webkit you couldnt compile for the mac and linux as well.
**note** I've only tested this on my machine but since node-webkit is standalone Im hoping my settings won't matter.
http://somethinghitme.com/downloads/threejs_boxes_demo.zip
