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New Participant
July 30, 2014

Not sending to right screen!

Hi everyone

I am having a problem getting the DK2 to work. It's my first oculus, and only the test game in the "Oculus VR" works in HMD mode.
If i run the Oculus in extended mode, all games show up halway on my desktop and halfway on the Rift.

How do I fix this??

    11 replies

    New Participant
    July 30, 2014
    I have this issue too.

    HMD mode doesn't work at all for me actually (AMD Radeon 7850), but if I put the Rift in extended mode the test demo will show up correctly inside the Rift. Every other game is split behind both screens, even if the Rift is set to my 'main' display in the Windows display preferences. If my regular LCD monitor is set to the main display, then games will just open in 2d on my monitor and not the Rift.

    It seems I have to launch games through the second desktop displayed on the Rift, but the left and right eye are reversed so everything looks distorted/misaligned. I set it to Landscape (flipped) mode which fixed the orientation problem but I still get the misalignment. I go cross-eyed trying to find the button to launch the games through the Rift display, and then the games either look misaligned/distorted (Radial-G DK2 demo), or split between both the monitor desktop and the Rift 'desktop' with weird colors and distortion.

    Reinstalled GPU drivers, rebooted a thousand times, same thing. Tuscany/Openworld demo in the Oculus SDK folder won't even load, it's just a black screen. The only thing that works correctly is the test demo inside the ConfigUtility, where hitting the button will send it directly to my Rift in extended mode, which is how I'm assuming everything else is supposed to work.

    I've heard of OpenGL issues with AMD cards so should I just wait for a new SDK so I can run everything through HMD?
    New Participant
    July 30, 2014
    Have the same Problem here (nVidia Card 600 Series, current Driver)
    with other demos pulling the window to the rift-screens top side, to maximize it there works, but on tuscany and radial-g it does not...
    Up and Coming
    August 26, 2014
    same problem here!! When I load radial G the display that should be going through the right eye is on the left hand side and viceversa.

    Does anyone have a workaround for that?
    Hello Developers! Looking for research participants for an online survey on video gaming and dreams! Check it out! http://bit.ly/1q0fnIA Thanks! ^.^
    Up and Coming
    August 26, 2014
    Just found a work around! haha

    1. open radial-G SP Demo (should be an icon on your desktop)
    2. pick your screen res (I chose 1920x1080 and maximum graphics quality)
    3. MOST IMPORTANT STEP: CHECK THE WINDOW BOX.
    4. Check Oculus Mode before game play while still on our desktop screen
    5. once in game play move the windowed screen over to your EXTENDED (portirat) DK2 screen and
    6. Fit the game to where your eyes feel comfortable and you can see the whole cockpit in our view
    7. Play game!

    Tip: I changed both backgrounds of my desktop and DK2 screen to black because you can't see the desktop background but it just creates a more immersive feel
    Hello Developers! Looking for research participants for an online survey on video gaming and dreams! Check it out! http://bit.ly/1q0fnIA Thanks! ^.^
    New Participant
    September 10, 2014
    That still does not fix the issue of "When I open the demo or any other game that supports Oculus, it should just appear within the Oculus Headset. I should not have to move a window over to the extended screen, nor have to fuss with display settings. I just received my DevKit2 and this is definitely disappointing. Just to get it working I had to change some display settings, set the Oculus as an extended desktop, then move the demo window over to that "monitor"... For demo purposes you should be able to have the Oculus show you and see what the Oculus sees on one of the screens at the same time. That is definitely not happening.

    Did I miss a step that is not in the manual or is this just not the way it works currently?
    New Participant
    September 11, 2014
    Dear all, I have same problem... can someone from the Oculus team comment on that please?

    Thx,
    Dirk.
    Up and Coming
    September 12, 2014
    This is obviously a bug in the program you're trying to run. If you can't realise that, you probably shouldn't have gotten a DK2.
    John Tsiombikas webpage - blog - youtube channel
    Inspiring
    September 12, 2014
    The only way a game would be half on one screen and half on the other is in windowed mode. However, you should not be using windowed mode with the Rift. If you have a choice, make sure to choose full-screen.

    In Extended mode you will want to click on the "DirectToRift.exe" for the game. This should open just on the Rift. Some games may have problems and force you to set the Rift as the primary monitor. Can you try those things and see if they help at all?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Participant
    September 12, 2014
    I have the Rift in extended mode "to the right" of my monitor. Apparently, several Unity demos expect it to be to the left (or simply the "main" monitor.. I'm not sure).

    In any case, the way I get around it is by pressing Shift while opening the (Unity) program.. This brings up the config screen where you can choose resolution - and in several cases, there's also a drop-down option to choose which screen to display the demo on. I choose the one with the highest number, which starts the demo on my Rift.

    If the option to choose adapter isn't there, I add a shortcut to the "Direct to Rift"-executable, and add -adapter1 to the command.

    .. I hope it helps.
    Participant
    September 14, 2014
    "anntastic010" wrote:
    same problem here!! When I load radial G the display that should be going through the right eye is on the left hand side and viceversa.

    Does anyone have a workaround for that?


    Radial G is an absolute nightmare to run on the DK2 - in fact, I can only run it out of Oculus mode - the moment I initiate the checkbox for Oculus, I just get a black screen, so I have absolutely no idea what is going on there.
    Gave up trying to sort it out today, so uninstalled it until something stable appears.
    Worked great on my DK1 though :(