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New Participant
March 7, 2017

NULL texture provided to ovrLayerType_EyeFov. Disabling Layer 0

Failed to render to rift when using OpenGL library. Any ideas?

4 replies

HiroProtag0nist
Honored Contributor
March 7, 2017
Where and when did this happen?

More details.  If this is happening a lot you need to post it in the Support section.  If it is serious you also need to read how to post log files, and post log files.

https://forums.oculus.com/community/discussion/33792/how-to-get-logs-for-bug-reports-for-consumer-rift-1-3/p1

If you are developing something you can do the above and possibly ask in the Developer forum.
Big PC, all the headsets, now using Quest 3
boxiaAuthor
New Participant
March 7, 2017
Was trying to use the QVR library (https://github.com/marlam/qvr) to port our opengl application to oculus rift. It was working okay, but since I did a repair Oculus installation, it reports the above issues in the qvr debug log. 
boxiaAuthor
New Participant
March 7, 2017
log file is attached. 
Inspiring
March 7, 2017
Moving to PC developer section.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV