Nvidia Shield Tablet as DK2/CV1 Renderer
It looks like Nvidia announced their successor to the shield today.
http://shield.nvidia.com/gaming-tablet/?utm_source=nv-mfg&utm_medium=banner&utm_campaign=ShieldTabletPromo
I am hopeful that we will see the Oculus SDK officially support Android at some time in the near future, maybe in time for the successor to K1. Even though the PC will always trump it in graphical power, this little tablet has another ace up its sleeve... portability. Being able to grab the rift and a tablet when having to travel sounds much more enticing than lugging a SFF PC or overpriced laptop when i only want it to do one thing... render content.
Half Life 2 and Portal now run native on android and it would be too cool to see Oculus support for this fledgling platform, even if you do need to back down on the graphics a bit to achieve acceptable framerates.
http://www.theverge.com/2014/5/12/5709518/half-life-2-and-portal-arrive-on-android
http://shield.nvidia.com/gaming-tablet/?utm_source=nv-mfg&utm_medium=banner&utm_campaign=ShieldTabletPromo
I am hopeful that we will see the Oculus SDK officially support Android at some time in the near future, maybe in time for the successor to K1. Even though the PC will always trump it in graphical power, this little tablet has another ace up its sleeve... portability. Being able to grab the rift and a tablet when having to travel sounds much more enticing than lugging a SFF PC or overpriced laptop when i only want it to do one thing... render content.
Half Life 2 and Portal now run native on android and it would be too cool to see Oculus support for this fledgling platform, even if you do need to back down on the graphics a bit to achieve acceptable framerates.
http://www.theverge.com/2014/5/12/5709518/half-life-2-and-portal-arrive-on-android
