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Up and Coming
May 28, 2013

Oculus 64 Emulator

Hello All, i am working on a N64 Emulator with Oculus Support, so far i have 2 games working... Pokemon Snap and GoldenEye 007. I should have the Emulator ready for download (free) this July.


007 (16:9)



Pokemon Snap (4:3)

    29 replies

    Participant
    August 8, 2013
    Last comment seconded.
    Up and Coming
    August 20, 2013
    I also hope this project reaches release.
    Up and Coming
    July 1, 2014
    Awesome! Looking forward to this.
    Participant
    July 1, 2014
    I'm adding my vocal support, OP! :D
    Up and Coming
    July 2, 2014
    This "emulator" does nothing more than taking the rendered flat 2D images of a standard N64-emulation and presenting it with a small delay between the left and right eye. I'm sorry, but this emulator seems to be a piece of crap regarding the Rift-integration. It's like looking on a TV-screen with the left and right eye out of sync. Nausea guaranteed.

    EDIT: I just watched the third clip the author has posted. Here the eyes are now back in sync and we are watching a virtual 2D TV-set in the dark. ;)
    Watch panoramic 3D photos, videos and do FPV-flying with LiveViewRift! viewtopic.php?f=28&t=11001
    Up and Coming
    July 2, 2014
    That's disappointing.

    I've been making Dolphin (GameCube/Wii emulator) work in VR though. It's pretty cool.

    So I just tested my Dolphin with an N64 Virtual Console game, but it's getting about 0.01 FPS on Kirby 64, which is much too slow to even debug anything. Actual Wii and Gamecube games seem to do OK, but the Virtual Console games with an emulator running an emulator seem to be beyond it.

    Currently I'm rendering each object in the scene twice each frame, adjusting the projection matrix to use the Rift FOV, head-tracking changes the projection matrix, the HUD is made into a 3D box floating in world space that lines up with the part of the world you would have seen on the TV. And I'm rendering everything actual-size, which has to be set for each game. I'd prefer to get some games to control the game camera with head-tracking, but that requires finding the memory locations, so for now I just put up with occasionally seeing some places with culled objects.
    Currently working on Dolphin VR Follow along: https://github.com/CarlKenner/dolphin/commits/VR-Hydra Latest Version: viewtopic.php?f=42&t=11241&start=1020#p249426
    Participant
    July 2, 2014
    "cgallizzi" wrote:
    Hello All, i am working on a N64 Emulator with Oculus Support, so far i have 2 games working... Pokemon Snap and GoldenEye 007. I should have the Emulator ready for download (free) this July.


    007 (16:9)



    Pokemon Snap (4:3)



    And I was JUST thinking how I'd like to play Pod Racer with the DK2!
    Up and Coming
    July 2, 2014
    man I really wish a new fully decked out amazingly designed Pokemon Snap 2 would be made, especially for the Rift. Not one on a track though, but free roam. That would be so cool ^_^!
    Up and Coming
    August 17, 2014
    What happened to this wanted to get goldeneye up on the rift op let us know please