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New Participant
January 8, 2015

Oculus and Torque (T3D)

I'm trying to work with the Rift and Torque (T3D) and got a DK2 for that purpose. Unfortunately the code in the T3D engine is based on the DK1 and will require quite a bit of work to be updated to the DK2.
I'm wondering if anyone here is working with T3D and has done work on changing it's code to support the DK2. If so, I would really appreciate it if there was any way they could share that code with me, or better yet, share it with the T3D community by committing in into the MIT license source code base.

    2 replies

    Inspiring
    January 8, 2015
    One of the Torque developers (David Wyand) used to be active here in the beginning. He was the one that did a lot of the work on the DK1 support. I haven't seen him around in a while though.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    January 10, 2015
    You try to hit him up on the GG (Garage Games)forums, I bet he still watches them, or at least someone sill tell him.