Oculus and Torque (T3D)
I'm trying to work with the Rift and Torque (T3D) and got a DK2 for that purpose. Unfortunately the code in the T3D engine is based on the DK1 and will require quite a bit of work to be updated to the DK2.
I'm wondering if anyone here is working with T3D and has done work on changing it's code to support the DK2. If so, I would really appreciate it if there was any way they could share that code with me, or better yet, share it with the T3D community by committing in into the MIT license source code base.
I'm wondering if anyone here is working with T3D and has done work on changing it's code to support the DK2. If so, I would really appreciate it if there was any way they could share that code with me, or better yet, share it with the T3D community by committing in into the MIT license source code base.
