Oculus Breaks Hydra controls
Hey there.
No idea why I'm having this issue as last night it seemed to work fine.
Basically when I drag in the Oculus Controller in Unity and put in my Hydra prefab with a hand to move about, the hand doesn't get picked up. Pressed start does nothing.
However when I disable the oculus prefab and try it with just one camera it seems to work.
Any ideas?
No idea why I'm having this issue as last night it seemed to work fine.
Basically when I drag in the Oculus Controller in Unity and put in my Hydra prefab with a hand to move about, the hand doesn't get picked up. Pressed start does nothing.
However when I disable the oculus prefab and try it with just one camera it seems to work.
Any ideas?
