Oculus compensation for accuator based seat mover
I just setup my DK2 and started using it with my accuator based motion system for racing simulators. The immersion is great but is broken by the visual jarring as the seat mover jolts. The positional tracking however is excellent and does not lag at all. Has anyone ever considered a feature to eliminate the visual jolting associated with these motion simulators? One approach I was considering was that the positional tracker could calculate the acceleration of movement made by the dk2 and if determined to be too fast for a person to generate (ie motion from rapid accuator jolts, etc.) then delay updating the positional tracking for some extra milliseconds until the acceleration drops back below such a threshold value.
