Oculus Custom Hands - Stutter
I have been trying to work out how to implement the custom hands in Unity. I got it mostly working, except the hands are very buggy when moving. I tried to search through google, reading forums / watching videos but can not seem to find a solution. I did set the frames to 90 in the time settings and while that did improve it, it is still very laggy.
I'm not sure if this is a bug or not, does anyone have any info they could share?
Thanks.
Jay.
